Yes, it's exactly that mysterious build that adds generics support, enables multiplayer for iPhone and noticeably shrinks final binary size.... 더 읽기
GDC is nearly upon us, I can't believe it! We've got so much going on at this year's show — there will be plenty of chances for people to ... 더 읽기
In addition to all of our other GDC activities, we're going to be joined in our booth with a selection of great partners. This is a win-win ... 더 읽기
This blog post is written by Sándor Moldán (Nekharoth on forums) who has been working on Terrain Toolkit to help generate realistic terrains... 더 읽기
At Unite '09 Paulius Liekis and I did a presentation on Character Animation Tips & Tricks. We discussed a range of animation techniques ... 더 읽기
As y'all know the user base for Unity is exploding and that growth includes developers across the spectrum, from games to non-games, from sm... 더 읽기
Ok, so the iPad is now officially old news. Let me get something out of the way, first: yes, we will support it. Yes, we are aiming for 0-da... 더 읽기
This past weekend was the Global Game Jam, where teams from all around the world worked tirelessly to create amazing games in a single weeke... 더 읽기
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I wanted to take a moment and talk a bit about how we see mobile platforms here at Unity.
Any talk about mobile will start with the iPhon... 더 읽기
As you may have heard before every friday we spend our time working on personal projects.
2010 Trends – Unity Technologies CEO David Helgason
We're living in exciting times, and in some ways we here at Unity Technologies are in a... 더 읽기
In my other recent blog post I described the webplayer regression rig which we are building. When we find regressions it is extremely helpf... 더 읽기