"In the Labs" is a series of blog posts that put focus on features that have been prototyped internally but are experimental in nature and a... 더 읽기
Set yourself a goal. You have a year to make a game by working on your own in your spare time. How far can you get?
After 15 months, Nicola... 더 읽기
The QA mini site is a one stop place for our blogs, our public test suites, the Unity Test Tools and the patch releases. You will be able to... 더 읽기
Right after Unite, we signed an agreement with the local government of the Putuo district of Shanghai that will create a lot of opportunitie... 더 읽기
The history of the Ludum Dare development contest arguably stretches back to the dawn of game jams.
The inaugural Ludum Dare took place w... 더 읽기
More awesome news today as Brendan Iribe, during his Oculus Connect conference keynote, announced that our two companies have extended our p... 더 읽기
Unity 5 is receiving a major make-over in terms of graphical fidelity and lighting in particular. Unity has been limited to baked lightmaps ... 더 읽기
(Edit: There have been a few questions about the Pro nature of these tools. To clarify, it is not necessary to own Unity Pro to take advanta... 더 읽기
Unity and Open-Source
Last month at Unite, we announced our Open-Source initiative, where we will be opening the source to various componen... 더 읽기
Change is constant in such a fast-paced industry and we’re working hard to keep up to meet your needs (hopefully in some cases, even predict... 더 읽기
Currently, according to our editor analytics statistics, the percentage of scripts created in the three languages break down like this:
T... 더 읽기
“First of all, don’t start with the mentality “I have to do everything myself, I’m an indie”. Sometimes it’s good to learn. But if you say t... 더 읽기
Gamescom 2014 in Cologne was a 335000 visitor show with business and consumer areas. What area do you think Unity belongs to? Both actually!... 더 읽기
Made With Unity
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