Unit testing part 1 – Unit tests by the book

5월 21, 20148

If you are a developer, I assume you have heard about unit tests. Most of you probably even wrote one in your life. But how many of you have... 더 읽기

The future of scripting in Unity

5월 20, 201479

But before we delve into the future, let’s talk about the present. Scripting in Unity today We leverage Mono (and WinRT on Windows Store... 더 읽기

Teleporter demo

5월 19, 201458

This benchmark project is one among several which helped us identify what improvements of functionality were necessary from an artist’s prod... 더 읽기

Custom == operator, should we keep it?

5월 16, 2014200

When you do this in Unity: Unity does something special with the == operator. Instead of what most people would expect, we have a special... 더 읽기

Sustained Engineering: Patch builds

5월 15, 201441

In January we merged the QA and Support teams into one organization with me (QA Director) heading them. The main purpose of this merge was t... 더 읽기

Unity Awards 2014 Open Submissions Begins

5월 13, 201417

If you’ve created something awesome with Unity in the past year, whether it’s a game or some other interactive experience, we’d love to hear... 더 읽기

Announcing UNET – New Unity Multiplayer Technology

5월 12, 201473

Before joining Unity, members of the networking team worked mainly on MMOs such as Ultima Online, Lord of the Rings Online, Dungeons and Dra... 더 읽기

Community posts on ‘Learn’ – Teach Us!

5월 9, 20147

For a few years now, we've seen some fantastic work by the community to support itself - fantastic content on the asset store, a vibrant and... 더 읽기

The Novelist and the Asset Store: The Visual Scripting Story

5월 8, 20143

Kent Hudson made a game that is part The Shining, part Gone Home and part something new entirely. In The Novelist, you are a ghost helping a... 더 읽기

Dependency injection and abstractions

5월 7, 201429

When we want to test something in isolation it means that we want to decouple it. Loose coupling is what we need. It is so easy to embed hid... 더 읽기

Shader Compilation in Unity 4.5

5월 6, 201438

A story in several parts. 1) how shader compilation is done in upcoming Unity 4.5; and 2) how it was developed. First one is probably intere... 더 읽기

Showing off the Shy Shaders

5월 1, 201412

While Unity 5 will make shader programming a breeze, there are still a lot of specialist assets that will come in handy in specific situatio... 더 읽기

On the future of Web publishing in Unity

4월 29, 201493

A few weeks ago at GDC, we announced support for WebGL publishing for Unity 5. Now I'd like to share some more information on what this is a... 더 읽기