If you are a developer, I assume you have heard about unit tests. Most of you probably even wrote one in your life. But how many of you have... 더 읽기
But before we delve into the future, let’s talk about the present.
Scripting in Unity today
We leverage Mono (and WinRT on Windows Store... 더 읽기
This benchmark project is one among several which helped us identify what improvements of functionality were necessary from an artist’s prod... 더 읽기
When you do this in Unity:
Unity does something special with the == operator. Instead of what most people would expect, we have a special... 더 읽기
In January we merged the QA and Support teams into one organization with me (QA Director) heading them. The main purpose of this merge was t... 더 읽기
If you’ve created something awesome with Unity in the past year, whether it’s a game or some other interactive experience, we’d love to hear... 더 읽기
Before joining Unity, members of the networking team worked mainly on MMOs such as Ultima Online, Lord of the Rings Online, Dungeons and Dra... 더 읽기
For a few years now, we've seen some fantastic work by the community to support itself - fantastic content on the asset store, a vibrant and... 더 읽기
Kent Hudson made a game that is part The Shining, part Gone Home and part something new entirely. In The Novelist, you are a ghost helping a... 더 읽기
When we want to test something in isolation it means that we want to decouple it. Loose coupling is what we need. It is so easy to embed hid... 더 읽기
A story in several parts. 1) how shader compilation is done in upcoming Unity 4.5; and 2) how it was developed. First one is probably intere... 더 읽기
While Unity 5 will make shader programming a breeze, there are still a lot of specialist assets that will come in handy in specific situatio... 더 읽기
A few weeks ago at GDC, we announced support for WebGL publishing for Unity 5. Now I'd like to share some more information on what this is a... 더 읽기
Made With Unity
게임 제작, 운영, 수익화 등의 목적에 적합한 솔루션입니다.
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AI 지원 아트 제작으로 단축된 워크플로를 통해 극사실적인 월드를 만들 수 있습니다.
Unity 프로젝트 빌드를 네트워크에 연결되어 있는 하드웨어로 오프로딩할 수 있는 라이선스 솔루션입니다.