Leading Unity into the Future

10월 22, 2014219

Hello everyone! As you all know, we’ve been making some big moves at Unity lately. We’ve partnered with some amazing companies and begun put... 더 읽기

Social Motivations and Mobile Gaming Habits of Top Players

10월 19, 2014

Today we’re releasing a new white paper that focuses on the behaviors and habits of mobile gamers, simply titled: Mobile Gaming: Social Moti... 더 읽기

The student and the Asset Store extension

10월 15, 201410

Not every publisher sets out with a clear plan to make an Asset Store product. If you have a half-finished extension lying around, or some c... 더 읽기

First Unity game in WebGL: Owlchemy Labs’ conversion of Aaaaa! to asm.js

10월 14, 201429

Starting today, Aaaaa! for the Awesome is the first commercially available Unity WebGL game! It’s been a long ride for Unity WebGL tools and... 더 읽기

The Players Journey

10월 13, 20149

We all want to be heroes (or villains). To be the leading character in our own stories is an important aspect of playing the games we love, ... 더 읽기

Universal Fighting Engine: Building a business on the Asset Store

10월 9, 201411

Daniel Esteves is an Asset Store publisher who is all in. His assets are not a byproduct of his game development process. He actually enjoys... 더 읽기

Benchmarking Unity performance in WebGL

10월 7, 201451

One exciting new platform we are currently working to support is WebGL. WebGL is unique when it comes to performance: all code needs to be c... 더 읽기

In the Labs: Custom Build Configurations

10월 2, 201447

"In the Labs" is a series of blog posts that put focus on features that have been prototyped internally but are experimental in nature and a... 더 읽기

The hobbyist and the Asset Store – success with Stealth

9월 30, 201421

Set yourself a goal. You have a year to make a game by working on your own in your spare time. How far can you get? After 15 months, Nicola... 더 읽기

The new QA mini site

9월 25, 20148

The QA mini site is a one stop place for our blogs, our public test suites, the Unity Test Tools and the patch releases. You will be able to... 더 읽기

Unity Universal Cyberport Project — A Stepping Stone to Success in the Chinese Market

9월 24, 20142

Right after Unite, we signed an agreement with the local government of the Putuo district of Shanghai that will create a lot of opportunitie... 더 읽기

Unity developers shine at Ludum Dare 30

9월 23, 20144

The history of the Ludum Dare development contest arguably stretches back to the dawn of game jams. The inaugural Ludum Dare took place w... 더 읽기

Expanded Oculus Rift Support in Unity

9월 20, 201465

More awesome news today as Brendan Iribe, during his Oculus Connect conference keynote, announced that our two companies have extended our p... 더 읽기