Hello everyone! As you all know, we’ve been making some big moves at Unity lately. We’ve partnered with some amazing companies and begun put... 더 읽기
Today we’re releasing a new white paper that focuses on the behaviors and habits of mobile gamers, simply titled: Mobile Gaming: Social Moti... 더 읽기
Not every publisher sets out with a clear plan to make an Asset Store product. If you have a half-finished extension lying around, or some c... 더 읽기
Starting today, Aaaaa! for the Awesome is the first commercially available Unity WebGL game! It’s been a long ride for Unity WebGL tools and... 더 읽기
We all want to be heroes (or villains). To be the leading character in our own stories is an important aspect of playing the games we love, ... 더 읽기
Daniel Esteves is an Asset Store publisher who is all in. His assets are not a byproduct of his game development process. He actually enjoys... 더 읽기
One exciting new platform we are currently working to support is WebGL. WebGL is unique when it comes to performance: all code needs to be c... 더 읽기
"In the Labs" is a series of blog posts that put focus on features that have been prototyped internally but are experimental in nature and a... 더 읽기
Set yourself a goal. You have a year to make a game by working on your own in your spare time. How far can you get?
After 15 months, Nicola... 더 읽기
The QA mini site is a one stop place for our blogs, our public test suites, the Unity Test Tools and the patch releases. You will be able to... 더 읽기
Right after Unite, we signed an agreement with the local government of the Putuo district of Shanghai that will create a lot of opportunitie... 더 읽기
The history of the Ludum Dare development contest arguably stretches back to the dawn of game jams.
The inaugural Ludum Dare took place w... 더 읽기
More awesome news today as Brendan Iribe, during his Oculus Connect conference keynote, announced that our two companies have extended our p... 더 읽기
Made With Unity
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