Unity 5 Launch

3월 3, 2015125

Unity 5 is here. For everyone. Today is the big day. We’re launching Unity 5 globally.  Today.  Yes, you can all download it now. There ar... 더 읽기

Unity at GDC 2015

2월 27, 201519

GDC is nearly upon us! It’s crazy hectic getting ready for such a big show but always an incredibly exciting week where we get to meet with ... 더 읽기

Remastering Republique: The Journey to Unity 5

2월 26, 20154

Greetings, fellow Unity developers! We are Camouflaj, a game studio based near Seattle, WA. We are the folks behind République, an episodic ... 더 읽기

@Heliosdoublesix does Arch-viz with realtime Global Illumination

2월 24, 201528

Is it possible to dial up the quality level in Unity 5 high enough to make high-end architectural visualizations? In response Alex Lovett a... 더 읽기

Nordic Game Jam 2015

2월 20, 20154

A couple of weeks ago, several of us from the Unity Copenhagen office took part in the Nordic Game Jam . With around 730 participants, it's ... 더 읽기

Unity 4.6.3: Metal rendering support and update of IL2CPP for iOS

2월 19, 201542

Today we shipped the public release of Unity 4.6.3. You can get it on our download page. With this release, we’re bringing iOS Metal renderi... 더 읽기

Working with Physically-Based Shading: a Practical Approach

2월 18, 201535

Throughout the development of Unity 5, we’ve used our Viking Village project internally as a testing ground for shading and lighting workflo... 더 읽기

Production workflow improvements

2월 17, 201532

The upcoming release of Unity 5.0 has a myriad of new features coming but also a number of improvements to workflows and production especial... 더 읽기

Pollen VR: Developing high-end visuals with Unity 5

2월 16, 201510

More stories from the adventures of an EMEA field engineer! Today, I wanted to share with you the development of Pollen VR. Mindfield Games ... 더 읽기

A Love Letter from Unity

2월 13, 201530

Valentine’s Day is coming up. This is a day for bestowing your Loved One with roses and expressing your feelings. The Unity Engine has not f... 더 읽기

Testing the Audio Mixer

2월 12, 20155

Some of you might be wondering what a Software Test Engineer actually does. Testing is a creative process, where the most important delivera... 더 읽기

Having fun with the new Mecanim features

2월 11, 201541

Hi! A couple of months ago, I wrote a post about the new features we’ve added in Mecanim for Unity 5.0.  Today I want to show you some of th... 더 읽기

Extending Unity 5 rendering pipeline: Command Buffers

2월 6, 201551

In Unity 5 we've been adding many user-visible graphics features (new Standard shader, realtime global illumination, reflection probes, new ... 더 읽기