From Zero to Hero: The Asset Store Publisher Story

6월 4, 20146

The Australian developer is the more chaotic half of the Doppler Interactive duo. Wife Jessica provides game ideas for their projects as wel... 더 읽기

Unit testing part 2 – Unit testing MonoBehaviours

6월 3, 201431

As promised in my previous blog post Unit testing part 1 – Unit tests by the book, this one is dedicated to designing MonoBehaviours with te... 더 읽기

Katana: Leveraging Open-Source Tools for Continuous Integration

6월 2, 20148

For a few years, Unity has used TeamCity from JetBrains for automated building and testing.  As the R&D team grew here at Unity, the dem... 더 읽기

Mecanim and default values

5월 30, 201445

Hi there, we are looking into how Mecanim handles its default values and  wondering if we should change it in the future. Let’s get a ... 더 읽기

New Unity Forums

5월 30, 201421

We've been talking about new forum software in the works for a while now, this may have seemed like forever ago, but the time has now come t... 더 읽기

UNET SyncVar

5월 29, 201449

This post discusses state synchronization in networked Unity games. We begin with a summary of how this is done in the existing (legacy) Uni... 더 읽기

Overview of the New UI System

5월 28, 2014112

The UI Team here at Unity has been hard at work getting the new UI system ready for release in Unity 4.6. While there’s still more work left... 더 읽기

Module Manager in 4.5

5월 27, 201428

How does it work? Let’s say that Google releases an amazing new phone, but it requires a small change to Unity’s Android support in order f... 더 읽기

Mecanim Humanoids

5월 26, 201429

Humanoid Rig and Muscle Space Mecanim Humanoid Rig and Muscle Space are an alternative solution to the standard skeleton node hierarchies a... 더 읽기

Easy game development: a peek at the GameAnalytics PlayMaker integration

5월 22, 20146

Simon Millard is responsible for designing and implementing the GameAnalytics SDK for Unity. He’s also a passionate independent game develop... 더 읽기

Unit testing part 1 – Unit tests by the book

5월 21, 20148

If you are a developer, I assume you have heard about unit tests. Most of you probably even wrote one in your life. But how many of you have... 더 읽기

The future of scripting in Unity

5월 20, 201479

But before we delve into the future, let’s talk about the present. Scripting in Unity today We leverage Mono (and WinRT on Windows Store... 더 읽기

Teleporter demo

5월 19, 201458

This benchmark project is one among several which helped us identify what improvements of functionality were necessary from an artist’s prod... 더 읽기