How does it work?
Let’s say that Google releases an amazing new phone, but it requires a small change to Unity’s Android support in order f... 더 읽기
Humanoid Rig and Muscle Space
Mecanim Humanoid Rig and Muscle Space are an alternative solution to the standard skeleton node hierarchies a... 더 읽기
Simon Millard is responsible for designing and implementing the GameAnalytics SDK for Unity. He’s also a passionate independent game develop... 더 읽기
If you are a developer, I assume you have heard about unit tests. Most of you probably even wrote one in your life. But how many of you have... 더 읽기
But before we delve into the future, let’s talk about the present.
Scripting in Unity today
We leverage Mono (and WinRT on Windows Store... 더 읽기
This benchmark project is one among several which helped us identify what improvements of functionality were necessary from an artist’s prod... 더 읽기
When you do this in Unity:
Unity does something special with the == operator. Instead of what most people would expect, we have a special... 더 읽기
In January we merged the QA and Support teams into one organization with me (QA Director) heading them. The main purpose of this merge was t... 더 읽기
If you’ve created something awesome with Unity in the past year, whether it’s a game or some other interactive experience, we’d love to hear... 더 읽기
Before joining Unity, members of the networking team worked mainly on MMOs such as Ultima Online, Lord of the Rings Online, Dungeons and Dra... 더 읽기
For a few years now, we've seen some fantastic work by the community to support itself - fantastic content on the asset store, a vibrant and... 더 읽기
Kent Hudson made a game that is part The Shining, part Gone Home and part something new entirely. In The Novelist, you are a ghost helping a... 더 읽기
When we want to test something in isolation it means that we want to decouple it. Loose coupling is what we need. It is so easy to embed hid... 더 읽기
Made With Unity
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