Unity’s Serious Business With Serious Games

3월 5, 201314

  Unity may mostly be known for the focus on “fun and games.” But over the years the use of the platform has truly matured in th... 더 읽기

Exploratory Testing at Unity

2월 28, 20133

Hello everybody, my name is Claus Petersen and I am a fairly recent addition to the Unity family. I am in charge of leading the Software Tes... 더 읽기

Time to Move on to Something Else…

2월 21, 2013108

Dear friends, I've spent 10 years of my life on Unity – from writing the first version of ShaderLab (our shader compiler – yeah, you can ... 더 읽기

Unity games sweep App Store awards

2월 19, 201317

Right now, Unity is the world’s No.1 engine when it comes to mobile games. According to a 2012 Game Developer survey, Unity is far and away ... 더 읽기

Brian Fargo: inXile asset crowdsourcing experiment a “resounding success”

2월 18, 2013

Here’s what Brian Fargo has to say about about the joint asset crowd-sourcing project between his studio, inXile, and the Asset Store for hi... 더 읽기

Learn Unity Update #3 : Phase 1 and Lab Testing

2월 11, 201340

Here at Unity, since last August we've been pushing ahead with our plan to create a totally new learning area on the site, and as a larger c... 더 읽기

Automatic Setup of a Humanoid

2월 7, 201324

The humanoid animation option in Unity 4 makes it possible to retarget the same animations to different characters. The characters can have ... 더 읽기

DirectX 11 Competition Winner and Showcase!

2월 1, 201323

Last month we threw out the challenge to create something intensely-crazy-amazing in Unity 4 with DirectX 11. We put forward $10,000 and a t... 더 읽기

Mixamo’s animation store plug-in now supports Mecanim!

1월 18, 201311

At the core of our company philosophy is the belief that nothing should get in the way of the creative process.  Game development has tradit... 더 읽기

Global Game Jam 2013

1월 18, 201318

Its that time of year again! It really doesn't feel like 5 minutes since last years Global Game Jam, its amazing how time flies. For t... 더 읽기

Bladeslinger: Pushing the Boundaries Part I

1월 15, 201310

Luma Arcade's recently released Bladeslinger for iOS (and soon to be on Android) pushes the boundaries of what can be achieved on mobile har... 더 읽기

Interviews with the winners of our first Asset Store Contest

12월 27, 2012

This fall, the Asset Store ran its first asset contest in Korea. The contest sought out bipedal 3D model characters which fell into either t... 더 읽기

Experience the Asset Store from your browser!

12월 18, 201226

We're so pleased to announce the release of the Unity Asset Store's new browser-based interface!  For the first time, you can now browse the... 더 읽기