The initial beta program has limited capacity, and is only open to experienced Unity developers who have had Unity Windows Phone 8 or Window... 더 읽기
10 short years ago, Unity was just 3 guys in a basement trying to create tech to enrich the lives of developers. Who would have thought tha... 더 읽기
Get an overview of the highlights from our video:
Our Physically-based shader has been maturing for quite a while. It is built on ideas w... 더 읽기
You will be blown away.
Unity 5.0 ushers in the 64-bit era, we’re upgrading PhysX to the newest and most powerful 3.3, and a new multithr... 더 읽기
That’s how we find ourselves here today, announcing that Unity is acquiring Applifier in order to integrate its incredible Everyplay and Gam... 더 읽기
Few days ago we released version 1.2 of Unity Test Tools. Today, I would like to highlight some of the recent changes and discuss main pain ... 더 읽기
The annual celebration of everything game development is upon us again! The Game Developers Conference is a big show for Unity and this year... 더 읽기
If you are new to the Unity world, the Forums contain several sub forums for specific development topics, it’s great for discussing larger a... 더 읽기
Interactive applications allow you to walk around something that hasn’t been built yet or has been lying in ruins for centuries. Even though... 더 읽기
Previously we have written about our Runtime Tests, Performance Tests and Unity Test Tools. In this blog post I will tell you about how we ... 더 읽기
Thomas Was Alone is an award winning indie puzzle platformer game. Though Mike is an experienced game designer, he first learned Unity while... 더 읽기
This presentation focused on what we do to make Unity awesome, giving an overview of the QA teams and the tools we use in ... 더 읽기
Last November I shared with you that we’d surpassed 1000 games made with Unity across Windows Store and Windows Phone. Well, it looks like t... 더 읽기
Made With Unity
게임 제작, 운영, 수익화 등의 목적에 적합한 솔루션입니다.
BIM 데이터를 실시간 3D로 전환하여 더 나은 의사 결정을 내리세요.
실제 공간에 완전히 통합되는 지능형 증강 현실 경험을 제작하세요.
AI 지원 아트 제작으로 단축된 워크플로를 통해 극사실적인 월드를 만들 수 있습니다.
Unity 프로젝트 빌드를 네트워크에 연결되어 있는 하드웨어로 오프로딩할 수 있는 라이선스 솔루션입니다.