Unity may mostly be known for the focus on “fun and games.” But over the years the use of the platform has truly matured in th... 더 읽기
Hello everybody, my name is Claus Petersen and I am a fairly recent addition to the Unity family. I am in charge of leading the Software Tes... 더 읽기
I've spent 10 years of my life on Unity – from writing the first version of ShaderLab (our shader compiler – yeah, you can ... 더 읽기
Right now, Unity is the world’s No.1 engine when it comes to mobile games. According to a 2012 Game Developer survey, Unity is far and away ... 더 읽기
Here’s what Brian Fargo has to say about about the joint asset crowd-sourcing project between his studio, inXile, and the Asset Store for hi... 더 읽기
Here at Unity, since last August we've been pushing ahead with our plan to create a totally new learning area on the site, and as a larger c... 더 읽기
The humanoid animation option in Unity 4 makes it possible to retarget the same animations to different characters. The characters can have ... 더 읽기
Last month we threw out the challenge to create something intensely-crazy-amazing in Unity 4 with DirectX 11. We put forward $10,000 and a t... 더 읽기
At the core of our company philosophy is the belief that nothing should get in the way of the creative process. Game development has tradit... 더 읽기
Its that time of year again!
It really doesn't feel like 5 minutes since last years Global Game Jam, its amazing how time flies.
For t... 더 읽기
Luma Arcade's recently released Bladeslinger for iOS (and soon to be on Android) pushes the boundaries of what can be achieved on mobile har... 더 읽기
This fall, the Asset Store ran its first asset contest in Korea. The contest sought out bipedal 3D model characters which fell into either t... 더 읽기
We're so pleased to announce the release of the Unity Asset Store's new browser-based interface! For the first time, you can now browse the... 더 읽기
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