Our simply big idea has always been to make game development accessible to more people with better tools. To help developers fulfil their cr... 더 읽기
Unity has been used to develop numerous high quality 2D games over the years. This article, which is based on a talk I gave at three of our ... 더 읽기
Hi everyone! I want to share with all of you the news on Game Hackathon that took part in Lvov, Ukraine last weekend.
Unity Technologies ... 더 읽기
Designing content for multiple platforms becomes far easier if you think a few things through before you start. If you get your processes ri... 더 읽기
Just over a year ago I joined Unity as a Trainer and Consultant. In this role, I've been travelling to customers around the world ... 더 읽기
Last Friday we published Part I of our story on how four indie customers successfully funded their games with Kickstarter. Part I focused ma... 더 읽기
Our next upcoming release is Unity 4.2. Without actually going into what it's going to contain in terms of features, let's take a look at th... 더 읽기
Unity 4.0 added the new release channels function to the Unity Web Player plugin; this function gives us more fine-grained control over runt... 더 읽기
It’s that time of year again! With Unite 2013 fast approaching in Vancouver, it’s time to start thinking about the 2013 Unity Awards as well... 더 읽기
The current Kickstarter landscape is crowded with spectacular successes and a fair share of dashed hopes. Launching your own funding project... 더 읽기
Let’s start with some numbers—big numbers. It’s forecasted that in 2013 the market will increase by 470%, from 231.8M USD in 2012 to 1090.9M... 더 읽기
This May 21 – 22, we’re throwing the first Unite Nordic, a regional Unity developers’ conference in Malmo, Sweden. It’s an event we’re parti... 더 읽기
As of today, we will stop selling Flash deployment licenses. We will continue to support our existing Flash customers throughout the 4.x cy... 더 읽기
Made With Unity
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AI 지원 아트 제작으로 단축된 워크플로를 통해 극사실적인 월드를 만들 수 있습니다.
Unity 프로젝트 빌드를 네트워크에 연결되어 있는 하드웨어로 오프로딩할 수 있는 라이선스 솔루션입니다.