단편 영상 더 헤러틱을 공개한 뒤, 관련 에셋을 릴리스할지에 대한 문의가 많았습니다. 이 작품에서 가장 많은 요청을 받았던 디지털 휴먼 캐릭터와 기술 스택을 이제 바로 다운로드할 수 있습니다.
더 헤러틱에서 사실적으로 표현된 인물을 제작... 더 읽기
Launched just a few months ago, ADAM: Episode 2 and 3 have millions of views and are still generating loads of excitement. To fuel your crea... 더 읽기
Have you seen ADAM: The Mirror and ADAM: Episode 3 yet? These two short films have captivated millions of viewers, and many are eager to kno... 더 읽기
It has been an exciting year here on the Unity blog, full of momentous announcements, powerful demos, and some amazing unity tips.
We hav... 더 읽기
Are you curious about how Oats Studios created such high-fidelity sets, characters and costumes in real time for ADAM: The Mirror and ADAM: ... 더 읽기
One of the biggest bottlenecks in film production is waterfall development. Read how Neill Blomkamp’s Oats Studios used Unity’s Timeline fea... 더 읽기
In ADAM: E2 & E3, director Neill Blomkamp and Oats Studios produced the highest fidelity clothing ever in Unity. Learn how they built re... 더 읽기
얼굴 모션 캡처와 옷감 시뮬레이션을 사용하여 실시간 30fps 렌더링으로 사실적인 디지털 휴먼 아담(ADAM)을 제작한 과정을 확인해 보시기 바랍니다. 이를 구현하는 과정에서 닐 블롬캠프(Neill Blomkamp)와 오츠 스튜디오(Oats Studi... 더 읽기
Unite Austin 2017 has just kicked off in Austin, Texas! Artists, developers, educators, filmmakers, researchers, storytellers have come toge... 더 읽기
Unity is honored to announce that Adam, a short film created with the Unity game engine and rendered in real time, has won The Webby Award i... 더 읽기
When we showed the Adam demo for the first time at GDC last year, everyone was blown away by the look and quality achieved with Unity. But s... 더 읽기
We are continuing our series of blog posts from last year, this time featuring a technical, behind-the-scenes glimpse of how the visual effe... 더 읽기
We’re nearing the end of 2016 now. Everyone’s enjoying their winter festivities, and gazes are shifting to all we have in the works for 2017... 더 읽기
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