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태그 아카이브: API

DirectX 12 on Xbox One now available with Unity 2018.3

12월 26, 20189

DirectX 12 is the latest version of Microsoft's graphics API designed to enable a reduction of driver overhead, allowing better use of multi... 더 읽기

Introducing the Vulkan renderer preview

9월 29, 201645

Today we're releasing the first developer preview of the upcoming Vulkan renderer for Unity, as announced at Google I/O. Vulkan is a new gen... 더 읽기

AddComponent(string): API Removal in Unity 5.0

1월 21, 201527

GameObject::AddComponent(string) has been removed in Unity 5.0.  The alternatives are two overloads of this API, one taking the component ty... 더 읽기

Unity 5: API changes & automatic script updating

6월 23, 201458

As the breadth of the Unity feature set keeps on growing, and as we build it with more and more engineers at the same time, the necessity fo... 더 읽기

Runtime Tests – Unity’s Runtime API Test Framework

6월 2, 201312

Hi, my name is Kasper Amstrup Andersen, and I am leading the Toolsmiths Team here at Unity. The Toolsmiths Team consists of 6 developers, an... 더 읽기

Cursor API

10월 22, 201224

Hi, During the last ninja camp Shawn and I worked on getting hardware cursors into Unity, and now in Unity 4.0 they are ready. Built in s... 더 읽기