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태그 아카이브: audio

Google’s Resonance Audio: High-fidelity sound across mobile & desktop

11월 6, 201714

Google’s new Resonance Audio SDK for Unity lets you render hundreds of simultaneous 3D sound sources in the highest fidelity for your XR, 3D... 더 읽기

Unleashing Animation and Audio

4월 13, 201621

Wayne Johnson and I have presented the Playable API at GDC 2016 and we would like to share with you what we have talked about. The Playable... 더 읽기

Case Study: Usability Testing the Audio Mixer

5월 11, 2015

In a previous blog post, “Testing the Audio Mixer”, the Audio Mixer was discussed from a Software Test Engineering point of view. In this bl... 더 읽기

Testing the Audio Mixer

2월 12, 20155

Some of you might be wondering what a Software Test Engineer actually does. Testing is a creative process, where the most important delivera... 더 읽기

APM Music – A whole new world of music on the Asset Store

12월 2, 201443

Introducing APM Music! For over a decade, APM Music have been the go-to music resource for AAA game publishers and developers, providing a c... 더 읽기

The Sound Engineer and the Asset Store

11월 27, 201421

Eric “Dok” Wager is a French sound engineer with almost twenty years of experience in music and French cinema. Currently, he provides intera... 더 읽기

Mixing Sweet Beats in Unity 5.0

7월 24, 201434

One of the big areas of focus for Unity 5.0 has definitely been in audio. After a quiet period of feature development in this area, we have ... 더 읽기