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태그 아카이브: c#

Faster C# scripting with JetBrains Rider

8월 13, 201943

From time to time, we spotlight a tool from an Asset Store Partner that we believe some Unity developers might like to know more about. In t... 더 읽기

Upgraded and Updated: Scripting your next game with Visual Studio and Unity

+1 7월 9, 201920

We are excited to announce a refresh of our popular beginner and intermediate scripting tutorial videos, available free on Unity Learn. We t... 더 읽기

DOTS 기술 소개: C++ 및 C#

2월 26, 201950

이 게시물에서는 유니티의 새로운 데이터 지향 기술 스택(DOTS)을 간략히 소개하여 현재까지의 성과와 향후 계획을 공유하고자 합니다. 앞으로도 블로그를 통해 DOTS에 대한 내용을 더 많이 공유드리겠습니다. C++에 대해 먼저 살펴보겠습니다. C... 더 읽기

AirSim on Unity : 자율주행차 시뮬레이션 테스트

+1 11월 14, 201821

유니티는 Microsoft와의 협업을 통해 자율주행차 시뮬레이터 AirSim을 Unity에 통합했습니다. 이번 협업은 유니티의 고성능 엔진, 쉽게 사용할 수 있는 C# 개발 환경 및 Unity 에셋 스토어의 고품질 콘텐츠를 활용하여 자율주행차와 드론의... 더 읽기

What is a Job System?

10월 22, 201820

Looking for a way to get started writing safe multithreaded code? Learn the principles behind our Job System and how it works together with ... 더 읽기

Tiny Bubbles: Custom soap-foam physics in Unity

4월 2, 20182

Veteran indie developer Stu Denman had a grandfather who had worked on the Manhattan Project, and afterward studied the physics of soap bubb... 더 읽기

Updated scripting runtime in Unity 2018.1: What does the future hold?

3월 28, 201832

Unity 2018.1 beta now includes a fully-supported, modern .NET runtime. As the .NET ecosystem continues to evolve, Unity is committed to main... 더 읽기

Releasing the Unity C# source code

3월 26, 201856

This Friday we published the Unity engine and editor C# source code on GitHub, under a reference-only license. Wait... what? It's always b... 더 읽기

Making cool stuff with ScriptableObjects

11월 20, 201734

I'm Matt Schell, the Senior Screencaster on the Online Evangelism team at Unity. I make stuff in Unity and teach others how to do it via our... 더 읽기

Mocking, faking, and stubbing C++

11월 25, 201510

Here’s a look at a new approach we're trying for doing unit testing in a huge C++ legacy codebase that is largely hostile to testing. We th... 더 읽기

Serialization in Unity

6월 24, 201439

In the spirit of sharing more of the tech behind the scenes, and reasons why some things are the way they are, this post contains an overvie... 더 읽기