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태그 아카이브: cache server

Cache Server 6.0 Release and Retrospective: Optimizing Import

3월 20, 201820

Cache Server makes creating with Unity faster by optimizing the asset-import processes either on your local machine or a dedicated server fo... 더 읽기

Iterative baking of Occlusion and NavMeshes

11월 30, 201215

A lot of cool stuff was developed during Ninja Camp VII. One of the projects targetted the baking of NavMeshes and Occlusion data. Wouldn... 더 읽기

In-depth Cache Server

10월 26, 201213

In Unity 3.5 we shipped the first version of the Cache Server, and with 4.0 we're making it even better (the way it works is the same). I wa... 더 읽기