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태그 아카이브: clothing simulation

Feature Highlight: Cloth Physics in Unity 2017.3

2월 7, 20189

In 2017.3 a number of improvements were made to the Cloth Physics system such as Brush Based Constraint Painting and Self-Collision Properti... 더 읽기

They are what they wear: Clothing simulation in ADAM

12월 5, 20172

In ADAM: E2 & E3, director Neill Blomkamp and Oats Studios produced the highest fidelity clothing ever in Unity. Learn how they built re... 더 읽기