Photogrammetry is the process of using multiple photos of the real-world objects to author game-ready assets. It’s best suited to objects th... 더 읽기
**UPDATE: Registration is now open for sessions at Unity Central! Sessions are all free but space is limited -- sign up now!** GDC (Game Dev... 더 읽기
In recent versions of Unity, some incredible 2D tools have been added. Now that we’ve reached a critical mass of 2D features, it feels like ... 더 읽기
Visit the Unity Certification pages to get the latest on new certifications and courseware.
Coming in early 2018, Unity Certified Expert ... 더 읽기
The AssetBundle team is developing a new visual tool. We’re trying several approaches to improve the workflow around AssetBundles. Today we ... 더 읽기
“Our success wouldn’t have been possible without Unity’s great tools," says Jami Laes, Co-founder and CEO of Futureplay while looking back o... 더 읽기
We've teamed up with Alex Lovett again and built a demo using the realtime GI features in Unity 5. 더 읽기
Unite 2015 is coming up quick! The show takes place September 21-23 in Boston at the John B. Hynes Veterans Memorial Convention Center. Call... 더 읽기
Holograms for all! We’ve expanded our strategic collaboration with Microsoft to include full support for Microsoft HoloLens holographic comp... 더 읽기
I am happy to announce today that we’ve partnered with Rob Pardo, former Chief Creative Officer at Blizzard Entertainment. Rob will be a Cr... 더 읽기
Man it’s been a great couple of weeks for Unity and many of you in the community. We launched Unity 5, announced some great changes to our p... 더 읽기
Unity 5 is receiving a major make-over in terms of graphical fidelity and lighting in particular. Unity has been limited to baked lightmaps ... 더 읽기
When Siobhan Reddy, studio head at Media Molecule, said that she demanded that one of the Tearaway characters be female, it raised a few eye... 더 읽기
Made With Unity
게임 제작, 운영, 수익화 등의 목적에 적합한 솔루션입니다.
BIM 데이터를 실시간 3D로 전환하여 더 나은 의사 결정을 내리세요.
실제 공간에 완전히 통합되는 지능형 증강 현실 경험을 제작하세요.
AI 지원 아트 제작으로 단축된 워크플로를 통해 극사실적인 월드를 만들 수 있습니다.
Unity 프로젝트 빌드를 네트워크에 연결되어 있는 하드웨어로 오프로딩할 수 있는 라이선스 솔루션입니다.