Photogrammetry is the process of using multiple photos of the real-world objects to author game-ready assets. It’s best suited to objects th... 더 읽기
태그 아카이브: game development
Unity at GDC: You’re invited
Community Team • 2월 14, 2018
We've teamed up with Alex Lovett again and built a demo using the realtime GI features in Unity 5. 더 읽기