Holograms for all! We’ve expanded our strategic collaboration with Microsoft to include full support for Microsoft HoloLens holographic comp... 더 읽기
I am happy to announce today that we’ve partnered with Rob Pardo, former Chief Creative Officer at Blizzard Entertainment. Rob will be a Cr... 더 읽기
Man it’s been a great couple of weeks for Unity and many of you in the community. We launched Unity 5, announced some great changes to our p... 더 읽기
Unity 5 is receiving a major make-over in terms of graphical fidelity and lighting in particular. Unity has been limited to baked lightmaps ... 더 읽기
When Siobhan Reddy, studio head at Media Molecule, said that she demanded that one of the Tearaway characters be female, it raised a few eye... 더 읽기
The following post was written by Steffen Kabbelgaard, CEO of indie studio BetaDwarf. At the end of this post you can watch a short video in... 더 읽기
We recently chatted with a couple of indie customers who released successful commercial content with the free version of Unity and the Basic... 더 읽기
Last Friday we published Part I of our story on how four indie customers successfully funded their games with Kickstarter. Part I focused ma... 더 읽기
The current Kickstarter landscape is crowded with spectacular successes and a fair share of dashed hopes. Launching your own funding project... 더 읽기
Right now, Unity is the world’s No.1 engine when it comes to mobile games. According to a 2012 Game Developer survey, Unity is far and away ... 더 읽기
Here at Unity, since last August we've been pushing ahead with our plan to create a totally new learning area on the site, and as a larger c... 더 읽기
Luma Arcade's recently released Bladeslinger for iOS (and soon to be on Android) pushes the boundaries of what can be achieved on mobile har... 더 읽기
We’re getting a lot of attention lately and we’re not going to lie, it feels pretty good. Obviously the announcement that Nintendo... 더 읽기
Made With Unity
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