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태그 아카이브: graphics

Updated Crunch texture compression library

11월 15, 201720

Crunch is a lossy texture compression format, which is normally used on top of DXT texture compression. Crunch compression helps to reduce t... 더 읽기

Microfacet-based Normal Mapping for Robust Monte Carlo Path Tracing

10월 2, 2017

Vincent Schüssler (KIT), Eric Heitz (Unity Technologies), Johannes Hanika (KIT) and Carsten Dachsbacher (KIT) ACM SIGGRAPH ASIA 2017 ... 더 읽기

Real-Time Line- and Disk-Light Shading with Linearly Transformed Cosines

7월 21, 2017

Eric Heitz (Unity Technologies) and Stephen Hill (Lucasfilm) ACM SIGGRAPH Courses 2017 Abstract We recently introduced a new real-tim... 더 읽기

Deprecating DirectX 9

7월 10, 201735

We will be removing support for DirectX 9 on the Windows platforms; as a result Windows XP will no longer be supported by default. When wil... 더 읽기

A Spherical Cap Preserving Parameterization for Spherical Distributions

5월 9, 2017

Jonathan Dupuy, Eric Heitz and Laurent Belcour ACM SIGGRAPH 2017 Abstract We introduce a novel parameterization for spherical distr... 더 읽기

A Practical Extension to Microfacet Theory for the Modeling of Varying Iridescence

5월 9, 2017

Laurent Belcour (Unity Technologies) and Pascal Barla (INRIA) ACM SIGGRAPH 2017   Abstract Thin film iridescence permits to repro... 더 읽기

Linear-Light Shading with Linearly Transformed Cosines

4월 17, 2017

Eric Heitz (Unity Technologies) and Stephen Hill (Lucas film) Book chapter in GPU Zen Abstract We recently introduced a new real-time... 더 읽기

Analytical Calculation of the Solid Angle Subtended by an Arbitrarily Positioned Ellipsoid to a Point Source

2월 8, 2017

Nuclear Instruments and Methods in Physics Research We present a geometric method for computing an ellipse that subtends the same solid-a... 더 읽기

VFX Toolbox: Experimental Image Sequencer Update

1월 27, 2017

 Hey VFX Artists! We are releasing today an update of the Image Sequencer with many improvements. Be sure to download it and give it a try! ... 더 읽기

16 Highlights from 2016 on the Unity blog

12월 29, 20164

We’re nearing the end of 2016 now. Everyone’s enjoying their winter festivities, and gazes are shifting to all we have in the works for 2017... 더 읽기

Graphics tests, the last line of automated testing

12월 21, 201613

There are dozens of platforms you can deploy to with Unity. It can be difficult for us developers at Unity to maintain visual integrity on a... 더 읽기

Unity 5.6 beta is now available

12월 13, 201658

Our latest beta release includes improved editor and 2D features, better graphics performance, a new video player and support for Facebook G... 더 읽기

Linear Rendering Support on Android and iOS

12월 7, 201622

One of the new features in Unity 5.5 is linear rendering on Android and iOS. With linear rendering, you're sure that the inputs, the outputs... 더 읽기