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태그 아카이브: materials

How to set up Unity’s High Definition Render Pipeline for high-end visualizations

1월 9, 202017

Prior to Unite Copenhagen in September 2019, Unity collaborated with Lexus and its agency Team One to showcase a real-time car configurator ... 더 읽기

Shader Graph Custom Node API: Using the Code Function Node

3월 27, 201820

With the recent addition of Shader Graph, it’s now easier than ever to create custom shaders in Unity. However, regardless of how many diffe... 더 읽기

Experimental Feature: De-Lighting Tool

7월 7, 2017

Photogrammetry is becoming more and more popular in the CG industry. Being able to use a regular camera as a powerful 3D scanner opens an ap... 더 읽기