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태그 아카이브: mixed reality

Best practices for bringing AR applications to the field

2월 28, 2020댓글

Learn how industrial giant ABB is using Unity and augmented reality to transform field maintenance procedures into a completely paperless pr... 더 읽기

Varjo와 Volvo가 구현한 세계 최초의 사실적 혼합 현실 데모 공개

9월 9, 20191

탁월한 VR 화질로 유명한 산업용 VR/XR 헤드셋 제조사 Varjo가 Unity로 제작한 자동차 프로젝트의 비하인드 스토리를 소개합니다. Varjo 팀은 혼합 현실 분야를 선도하는 혁신적인 VR기기 제조사로, 이미 자체 제작한 사진 측량 기반 ... 더 읽기

How spatial computing is changing the status quo for frontline work

9월 4, 20193

Mixed reality enhances our ability to create, learn, and collaborate in the workplace. Among frontline workers, spatial computing provides i... 더 읽기

Microsoft and Unity announce HoloLens 2 Development Edition

5월 2, 20194

Releasing later this year alongside the launch of HoloLens 2, the all-new HoloLens 2 Development Edition offers even more value to jump-star... 더 읽기

Unity Integrated Full Version Control Stack: Plastic SCM

2월 10, 201920

Plastic SCM is a full version control stack integrated with Unity. It enhances Unity’s project creation with asset versioning, diff and merg... 더 읽기

Multi-platform Handheld AR in 2018

+1 6월 15, 201824

We know that many of you are really excited about building handheld Augmented Reality (AR) apps. So we’ve developed a multi-platform API and... 더 읽기

Create enhanced 3D visuals with Holographic Remoting in UWP

5월 30, 20183

Standalone Universal Windows Platform Holographic Emulation is the next step in holographic emulation, extending its functionality outside o... 더 읽기

Unity at Microsoft Build: 7 takeaways from the show

5월 11, 20183

The Microsoft Build 2018 developer conference just wrapped up in Seattle and Unity was there to learn about key announcements, talk about mi... 더 읽기

Looking to the future of mixed reality (Part II)

9월 21, 20174

Thoughts about design. Part I of this series summarized the current and future issues facing mixed reality and its adoption in the mainstrea... 더 읽기

Looking to the future of mixed reality – Part I

9월 5, 20179

In this 3-part series we analyze areas we believe should be addressed for mixed reality to become mainstream, and not only to improve existi... 더 읽기