Apple recently announced that beginning June 1, 2016, “all apps submitted to the App Store must support IPv6-only networking.” Since many of... 더 읽기
What has been open sourced exactly?
The multiplayer feature can be split into a lower and higher layer. The lower one is the transport laye... 더 읽기
The first phase of our plan to create a networking solution that allows Unity developers to build multiplayer games for any type of game wit... 더 읽기
Get a general overview of the UNET system here, or read on to learn about the UNET transport layer foundation!
When we started to design th... 더 읽기
This post discusses state synchronization in networked Unity games. We begin with a summary of how this is done in the existing (legacy) Uni... 더 읽기
Before joining Unity, members of the networking team worked mainly on MMOs such as Ultima Online, Lord of the Rings Online, Dungeons and Dra... 더 읽기
Exit Games is a well-known provider of high-performance network multiplayer server and hosting solutions both inside and outside the Unity d... 더 읽기
Made With Unity