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태그 아카이브: networking

Unity and IPv6 Support

5월 10, 201655

Apple recently announced that beginning June 1, 2016, “all apps submitted to the App Store must support IPv6-only networking.” Since many of... 더 읽기

Open sourcing the high level multiplayer networking layer

11월 19, 201522

What has been open sourced exactly? The multiplayer feature can be split into a lower and higher layer. The lower one is the transport laye... 더 읽기

Unity Multiplayer in Super Dungeon Bros

4월 14, 201514

The first phase of our plan to create a networking solution that allows Unity developers to build multiplayer games for any type of game wit... 더 읽기

All about the Unity networking transport layer

6월 11, 201454

Get a general overview of the UNET system here, or read on to learn about the UNET transport layer foundation! When we started to design th... 더 읽기

UNET SyncVar

5월 29, 201449

This post discusses state synchronization in networked Unity games. We begin with a summary of how this is done in the existing (legacy) Uni... 더 읽기

Announcing UNET – New Unity Multiplayer Technology

5월 12, 201473

Before joining Unity, members of the networking team worked mainly on MMOs such as Ultima Online, Lord of the Rings Online, Dungeons and Dra... 더 읽기

Introduction to Network Multiplayer Development with Photon Cloud

3월 22, 2012

Exit Games is a well-known provider of high-performance network multiplayer server and hosting solutions both inside and outside the Unity d... 더 읽기