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태그 아카이브: procedural

Children of Morta: Bringing order to the chaos of procedural generation

11월 30, 20184

When Dead Mage created Children of Morta, a narrative-driven 2D dungeon crawler, they ran into some challenges balancing the roguelike eleme... 더 읽기

Procedural patterns you can use with Tilemaps (Part I)

5월 29, 20187

Many creators have used procedural generation to add some diversity to their game. Some notable mentions include the likes of Minecraft, or ... 더 읽기

A Primer on Repeatable Random Numbers

1월 7, 201520

If you're creating anything procedural, you're almost guaranteed to come in need of random numbers at one point. And if you want to be able ... 더 읽기

London Unity Usergroup 10

4월 2, 20122

Thursday 29th March 2012 saw the tenth London Unity Usergroup, and a fantastic talk by Tom Betts. Tom specialises in procedural and generati... 더 읽기

Procedural materials tutorial – Substance in Unity

8월 9, 201122

This guide is designed to briefly explain what Substance is, how to create new substance materials from a substance material asset, apply th... 더 읽기