Hi, my name is Tautvydas and I’m a software developer at Unity working in the Windows team. I’d like to share a story of debugging an elusiv... 더 읽기
We are happy to ship the final version of 4.6, which is now called 4.7.0. This is the rollup of all previous patches 4.6.9p1 to 4.6.9p4 and ... 더 읽기
One of Unity’s core values is that we like to solve Hard Problems™. Hard problems come in many shapes and sizes, from how to implement new f... 더 읽기
Here’s a look at a new approach we're trying for doing unit testing in a huge C++ legacy codebase that is largely hostile to testing.
We th... 더 읽기
Our Roadmap is now open to the public. We’d also like to share with you the Sustained Engineering Team plans for the weekly patch and monthl... 더 읽기
Unity 5.1 shipped with a brand new Assertion Library. In this post, we will explain what an assertion is and how you can use it to improve r... 더 읽기
It’s been 1.5 years since we last did an incident bash, so time was ripe for executing another in order to get some fresh data. Enter the Gr... 더 읽기
Hello everyone, my name is Agnieszka Loza, I’m one of the QA Leads at Unity. I’d like to present to you the Software Test Engineers team (ST... 더 읽기
This is a story about how we are using Unity Cloud Build internally and how it can make life easier for you, our users, as well. Read on to ... 더 읽기
Following the discovery of a security issue in the Unity Web Player plugin that can allow an attacker to use a victim’s credentials to read ... 더 읽기
The past few months were really busy for the Software Test Engineers team. We were all working hard on upcoming releases and the day-to-day ... 더 읽기
Some of you might be wondering what a Software Test Engineer actually does. Testing is a creative process, where the most important delivera... 더 읽기
In the last week of November the Unity QA team attended the EuroSTAR Software Testing Conference in Dublin, Ireland. I attended to talk abou... 더 읽기
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