Unity is proud to be a Champion Sponsor of the SIGGRAPH 2020 Virtual Conference, enabling creators everywhere to take part together with tho... 더 읽기
The excitement of the holiday season is all around us. It’s in the ambient festive buzz. The queues at the shops. The crowded flights, train... 더 읽기
If you weren’t able to attend SIGGRAPH this year or missed one of our presentations in the Unity Sessions room, you can now watch them on ou... 더 읽기
Unity will be at SIGGRAPH 2019 showing the latest in real-time high-fidelity graphics, artist tools and workflows, augmented reality (AR), v... 더 읽기
SIGGRAPH is the melting pot where the newest of technologies and the brightest of minds come together under one roof. This year’s conference... 더 읽기
Unity believes that the future of filmmaking is real-time, and this year at SIGGRAPH we are celebrating cinematic storytelling in CG animati... 더 읽기
This week Unity stormed SIGGRAPH 2017 -- the world’s largest and most influential computer graphics conference -- giving attendees an in-dep... 더 읽기
SIGGRAPH course 2016: An Artist-Friendly Workflow for Panoramic HDRI
Image-based lighting (IBL) with high dynamic range images (HDRI) is ... 더 읽기
ACM SIGGRAPH Courses 2016Frequency Analysis of Light Transport is a way to express Physically Based Rendering using tools from signal proces... 더 읽기
Real-time area lighting has been a long-running quest in games, with many avenues (and dead ends!) explored, but recent research has provide... 더 읽기
Eric Heitz, Jonathan Dupuy, Stephen Hill and David Neubelt
ACM SIGGRAPH 2016
Shading with area lights adds a great deal of re... 더 읽기
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