In Unity 5.3 Standard Shader, we have switched to GGX as the BRDF of choice for both analytical lights, such as point/directional light, but... 더 읽기
Is it possible to dial up the quality level in Unity 5 high enough to make high-end architectural visualizations?
In response Alex Lovett a... 더 읽기
More stories from the adventures of an EMEA field engineer! Today, I wanted to share with you the development of Pollen VR. Mindfield Games ... 더 읽기
Facepunch Studio's founder Garry Newman and his team have been porting Rust over to Unity 5. How did it go? This blog post tells the yet unt... 더 읽기
Made With Unity