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태그 아카이브: testing

How A/B testing can help you optimize your mobile game

7월 13, 20206

A/B testing takes away the guesswork from the process of improving games. In games, at any one time, countless variables have an impact o... 더 읽기

Testing Test-Driven Development with the Unity Test Runner

11월 2, 201817

Test-driven development (TDD) is the practice of writing automated tests for a piece of code before writing the code itself. In this blog po... 더 읽기

Setting the standard for excellence: Unity Certifications for Technical Artists now available worldwide

2월 8, 20186

We have created the only advanced professional certifications for Technical Artists in the games industry. Register here to take the exam! ... 더 읽기

A look inside: Scenario testing for Unity 2017.2

10월 31, 20172

Unity 2017.2 released earlier this month and we in QA are happy to share some results of our latest scenario test week. Previous testing ses... 더 읽기

Verifying the scripting docs – Fun with EditorTests

8월 18, 201718

When I encounter an API in Unity that I am unfamiliar with the first thing I (and most of us) do is go to the Unity Scripting API Manual to ... 더 읽기

A look inside: Core Foundation team and improving Unity’s testing practices

7월 21, 20176

Pictured above: Me (right) fighting a developer (left) about our testing practices and standards. As a Software Developer Engineer in Tes... 더 읽기

A Look Inside: Scenario Testing at Unity

1월 3, 201722

As outlined in the Unity Engine QA Process blogpost, every Unity release goes through a number of test phases before it is released. Here I ... 더 읽기

A look inside: The Quest for Green Automation

9월 8, 2016

One of the hardest things to achieve in any software development process is having an almost always green set of automated tests. Just like ... 더 읽기

Mocking, faking, and stubbing C++

11월 25, 201510

Here’s a look at a new approach we're trying for doing unit testing in a huge C++ legacy codebase that is largely hostile to testing. We th... 더 읽기

The Unity Assertion Library

8월 25, 20157

Unity 5.1 shipped with a brand new Assertion Library. In this post, we will explain what an assertion is and how you can use it to improve r... 더 읽기

Leveraging Unity Cloud Build for testing large projects

6월 26, 201510

This is a story about how we are using Unity Cloud Build internally and how it can make life easier for you, our users, as well. Read on to ... 더 읽기

Unit testing at the speed of light with Unity Test Tools

7월 28, 201421

It’s time to tell a little bit more about NSubstitute library that ships with our Unity Test Tools and patterns of it’s effective usage. ... 더 읽기

Unity’s test automation team

7월 15, 20145

Hello everybody, my name is Elvis Alistar and I have been working with Unity for more than 2 years. I am responsible for leading the team of... 더 읽기