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태그 아카이브: the blacksmith

Texturing high-fidelity characters: Working with Quixel Suite for Unity 5

2월 2, 20164

Following the release of the assets from our demo “The Blacksmith”, we got many requests for more information on the artistic side of creati... 더 읽기

The Blacksmith Releases: Executable, Assets, Tools and Shaders

6월 24, 201583

Hey. We’ve promised to release the assets and our custom project-specific tools and shaders from The Blacksmith realtime short film. Well, h... 더 읽기

Making of The Blacksmith: Animation, Camera effects, Audio/Video

6월 22, 201517

In this blog post we’ll be sharing our animation pipeline, and our approach to the post effects and audio and video output in the short film... 더 읽기

Making of The Blacksmith: Scene setup, Shading, Lighting

6월 17, 201525

In the previous blog posts in this series we have looked at the team that created The Blacksmith, and the art production process that establ... 더 읽기

Making of The Blacksmith: Concept and Art Production

6월 15, 201511

For our second blog post in this series, the team reveals some sources of inspiration behind The Blacksmith, share key concept work, and off... 더 읽기

The Blacksmith FAQ & Unity’s Demo Team

6월 11, 201516

Since showing our short film The Blacksmith at GDC 2015 in March, we've received many questions from our community. Here we introduce the te... 더 읽기

Atmospheric Scattering in The Blacksmith

5월 28, 201510

Early in the planning phase of The Blacksmith, we knew we wanted an atmospheric scattering solution that would give us a little bit more det... 더 읽기

Wrinkle Maps in The Blacksmith

5월 28, 20151

When planning The Blacksmith short film, we never really prioritized a custom skin shader high enough for it to have any realistic chance of... 더 읽기

Unique Character Shadows in The Blacksmith

5월 28, 20153

It was bright and sunny morning. It must have been some time last fall, when we finally got the message we had all been waiting for: a Chall... 더 읽기