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태그 아카이브: Unity 2018.1

Project Management is evolving! Unity Package Manager Overview

5월 4, 201818

Unity 2017.2 introduced the Package Manager, a modular system and API that dynamically loads and updates new Unity-developed features in you... 더 읽기

2018.1 버전 출시

5월 2, 201854

  Unity 2018.1은 유니티의 핵심 기술이 집약된 Unity 2018 시리즈의 첫 버전으로, 아티스트와 개발자, 엔지니어가 탁월한 성능을 활용하여 더 자유롭게 역량을 발휘하고 효율적으로 협업하여 AAA급 작품을 제작할 수 있도록 ... 더 읽기

Shader Graph Custom Node API: Using the Code Function Node

3월 27, 201820

With the recent addition of Shader Graph, it’s now easier than ever to create custom shaders in Unity. However, regardless of how many diffe... 더 읽기

The High Definition Render Pipeline: Focused on visual quality

3월 16, 201864

In a recent blog post, we introduced the concept of Scriptable Render Pipelines. In short, SRP allows developers to control how Unity render... 더 읽기

ProBuilder joins Unity offering integrated in-editor Advanced Level Design

2월 15, 2018127

We are excited to announce a powerful new addition to our creative tools suite: ProBuilder (with other great tools) and its creators, have j... 더 읽기

Scriptable Render Pipeline Overview

1월 31, 201824

The Scriptable Render Pipeline (SRP), introduced in 2018.1 beta, is a way of configuring and performing rendering in Unity that is controlle... 더 읽기

Stereo 360 Image and Video Capture

1월 26, 201827

We are proud to announce that in 2018.1 creators can now capture stereoscopic 360 images and video in Unity. Whether you’re a VR developer w... 더 읽기