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태그 아카이브: Unity 2018.1b

Shader Graph Custom Node API: Using the Code Function Node

3월 27, 201820

With the recent addition of Shader Graph, it’s now easier than ever to create custom shaders in Unity. However, regardless of how many diffe... 더 읽기

The High Definition Render Pipeline: Focused on visual quality

3월 16, 201864

In a recent blog post, we introduced the concept of Scriptable Render Pipelines. In short, SRP allows developers to control how Unity render... 더 읽기

셰이더 그래프 소개: 비주얼 에디터로 셰이더 구축

2월 27, 201833

Unity 2018.1은 새로운 수준의 관리 기능과 유연함을 제공하며, 특히 셰이더 그래프(Shader Graph)는 2018.1에 도입된 기능 중 가장 두드러지는 기능입니다. 전문가 수준이 아니더라도 흐르는 용암, 끈적거리는 점액질 더미, 아름다운 ... 더 읽기

The Lightweight Render Pipeline: Optimizing Real Time Performance

2월 21, 201816

Update: LWRP is now out of preview and production-ready. Get more info in our 2019.1 release post. In a recent blog post we introduced th... 더 읽기

Scriptable Render Pipeline Overview

1월 31, 201824

The Scriptable Render Pipeline (SRP), introduced in 2018.1 beta, is a way of configuring and performing rendering in Unity that is controlle... 더 읽기

Stereo 360 Image and Video Capture

1월 26, 201827

We are proud to announce that in 2018.1 creators can now capture stereoscopic 360 images and video in Unity. Whether you’re a VR developer w... 더 읽기