In the beginning, there were many houses. Though they began life at the same time, they were in different parts of the land, and t... 더 읽기
Collaborate 의 베타 버전이 종료되고 Cloud Build 에 통합되어 Unity Teams라는 새로운 제품으로 선보이게 되었습니다. Unity Teams는 사용자들이 협업을 더욱 신속하게 수행할 수 있도록 다양한 기능을 제공하는 솔루션입니다... 더 읽기
In the harsh chill of a San Diego February...
Well, it was a little drizzly and we couldn't wear shorts (most of the time). Anyway...
1... 더 읽기
Rewarded video ads can be an effective way to generate revenue for your mobile game. In fact, if you design ad implementations well and offe... 더 읽기
Majid Khosravi had been a gamer his whole adult life. Developing software was just something he did for a living. That is, until he began to... 더 읽기
Game Hive has been pioneering the new era of mobile gaming since 2008. Starting with just two co-founders, Game Hive has now grown into a th... 더 읽기
The heat is on!
Last year, Unity Analytics released our beta version of the Heatmap system. It arose from a hack week project, which itself... 더 읽기
A recent study, “In-Game Advertising the Right Way: Monetize, Engage, Retain” which emerged from a survey of over 2,000 mobile game develope... 더 읽기
“Our success wouldn’t have been possible without Unity’s great tools," says Jami Laes, Co-founder and CEO of Futureplay while looking back o... 더 읽기
A game’s success isn’t determined only by how innovative or popular it is, but also by how effectively it can financially support its creato... 더 읽기
Welcome to the big bad world of advertising. As a game developer, advertising can be a little overwhelming. How do I make money? How do I ac... 더 읽기
UPDATE: Now at $3 million
At our GDC event, we were proud to announce that the iOS version of Crossy Road has earned over $3 million with U... 더 읽기
Made With Unity