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태그 아카이브: windows

Create enhanced 3D visuals with Holographic Remoting in UWP

5월 30, 20183

Standalone Universal Windows Platform Holographic Emulation is the next step in holographic emulation, extending its functionality outside o... 더 읽기

Announcing Support for Microsoft HoloLens

4월 29, 201533

Holograms for all! We’ve expanded our strategic collaboration with Microsoft to include full support for Microsoft HoloLens holographic comp... 더 읽기

And the winners are….

8월 21, 20149

The Unity game developer contest sponsored by Microsoft had you busy developing and porting games to Windows the past few months; we receive... 더 읽기

Introducing Universal Windows Applications in Unity

8월 7, 201417

What is it all about? With the help of Universal Windows Applications, you can now build your Unity game once and target all Windows device... 더 읽기

Unity 4 beta for Windows Phone 8.1 apps

4월 2, 201429

The initial beta program has limited capacity, and is only open to experienced Unity developers who have had Unity Windows Phone 8 or Window... 더 읽기

Congratulations to our Windows contest winners!

11월 14, 20136

It was really hard, but we have finally settled on the 15 winners of our Windows Store and Windows Phone 8 contest. Here's a brief overview ... 더 읽기

Broaden your reach with multiplatform publishing

5월 15, 20135

Designing content for multiple platforms becomes far easier if you think a few things through before you start. If you get your processes ri... 더 읽기

Unity Windows Phone 8 at Microsoft Build Conference!

10월 30, 201219

Tony spoke while Field Engineer Corey Johnson toured the Unity development environment, using a level from Madfinger’s Shadowgun as the exam... 더 읽기

Cursor API

10월 22, 201224

Hi, During the last ninja camp Shawn and I worked on getting hardware cursors into Unity, and now in Unity 4.0 they are ready. Built in s... 더 읽기