콘텐츠 제작 툴 Unity 에디터의 UX(User Experience, 사용자 경험)를 개선하기 위해 더욱 편리하고 효율적인 디자인으로 새롭게 선보입니다.
수많은 크리에이터가 Unity를 사용하여 매월 멋진 콘텐츠와 인터랙티브 경험을 제작하고 있... 더 읽기
The AssetBundle team is developing a new visual tool. We’re trying several approaches to improve the workflow around AssetBundles. Today we ... 더 읽기
We’ve been hard at work on the Progressive Lightmapper since we first showed it at GDC in March. Please watch the video below for a quick in... 더 읽기
As part of Unity 5.5 beta, we're happy to announce changes to our Animation window that improve workflow and iteration times, as well as in-... 더 읽기
Over the years at Unity, I’ve gathered quite a few tips and tricks. I recently shared some of my favorites in a Develop article and soon eno... 더 읽기
Many exciting new features are coming as part of the Unity 5.x release cycle, but we are also making improvements to our existing features a... 더 읽기
This blog post will run you through the steps to import, animate and control your character as a player in Unity. It is designed to be 3D pa... 더 읽기
A lot of cool stuff was developed during Ninja Camp VII. One of the projects targetted the baking of NavMeshes and Occlusion data.
Wouldn... 더 읽기
A new exciting editor extension feature is coming for Unity 4 - Property Drawers!
What started out as a NinjaCamp project between Rune an... 더 읽기
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