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태그 아카이브: workflow

Unity 에디터 UX 개선

8월 29, 201979

콘텐츠 제작 툴 Unity 에디터의 UX(User Experience, 사용자 경험)를 개선하기 위해 더욱 편리하고 효율적인 디자인으로 새롭게 선보입니다. 수많은 크리에이터가 Unity를 사용하여 매월 멋진 콘텐츠와 인터랙티브 경험을 제작하고 있... 더 읽기

New AssetBundle Graph Tool Prototype

10월 25, 201645

The AssetBundle team is developing a new visual tool. We’re trying several approaches to improve the workflow around AssetBundles. Today we ... 더 읽기

In Development – Progressive Lightmapper

9월 28, 201656

We’ve been hard at work on the Progressive Lightmapper since we first showed it at GDC in March. Please watch the video below for a quick in... 더 읽기

In Beta – Animation Window workflows

9월 19, 201633

As part of Unity 5.5 beta, we're happy to announce changes to our Animation window that improve workflow and iteration times, as well as in-... 더 읽기

Tuesdays are for #unitytips

5월 5, 201519

Over the years at Unity, I’ve gathered quite a few tips and tricks. I recently shared some of my favorites in a Develop article and soon eno... 더 읽기

Multi Scene Editing

8월 4, 201474

Many exciting new features are coming as part of the Unity 5.x release cycle, but we are also making improvements to our existing features a... 더 읽기

Turn your character into a player!

4월 14, 20149

This blog post will run you through the steps to import, animate and control your character as a player in Unity. It is designed to be 3D pa... 더 읽기

Iterative baking of Occlusion and NavMeshes

11월 30, 201215

A lot of cool stuff was developed during Ninja Camp VII. One of the projects targetted the baking of NavMeshes and Occlusion data. Wouldn... 더 읽기

Property Drawers in Unity 4

9월 7, 201231

A new exciting editor extension feature is coming for Unity 4 - Property Drawers! What started out as a NinjaCamp project between Rune an... 더 읽기