When you do this in Unity:
Unity does something special with the == operator. Instead of what most people would expect, we have a special... Read more
We’re delighted to announce a change to the way we will release builds. Previously all bug fixes have been rolled into publicly released upd... Read more
It’s that time of year again where we open up submissions for the Unity Awards! Submissions will be open from now until June 30, 2014.
If y... Read more
A few weeks ago, at our Unite Asia conferences, we announced that we are developing new multiplayer tools, technologies and services for Uni... Read more
For a few years now, we've seen some fantastic work by the community to support itself - fantastic content on the asset store, a vibrant and... Read more
Kent Hudson made a game that is part The Shining, part Gone Home and part something new entirely. In The Novelist, you are a ghost helping a... Read more
Testability is an important feature of any software product - game development is not an exception. To enable testability, all the component... Read more
A story in several parts. 1) how shader compilation is done in upcoming Unity 4.5; and 2) how it was developed. First one is probably intere... Read more
You can never have too many shaders. Whether you’re pursuing the elusive goal of hyper realistic 3D graphics or making a cute cartoon game f... Read more
A few weeks ago at GDC, we announced support for WebGL publishing for Unity 5. Now I'd like to share some more information on what this is a... Read more
Hello everybody! My name is Emil and I will be your guide on this tour of Behave 2 for Unity. Having previously worked at Unity Technologies... Read more
For several weeks I’ve been preparing a playtesting blank solution that contains integration tests based on Unity Test Tools and stubs for g... Read more
During the Ghost of a Tale Indiegogo campaign, many were surprised to learn that this game wasn’t the work of a whole studio of developers. ... Read more
Made With Unity
The complete solution for creating, operating, and monetizing games, and more.
Make better decisions by taking your BIM data to real-time 3D.
Create intelligent augmented reality experiences that fully integrate with the real world.
Create ultra-realistic worlds using AI-assisted artistry to accelerate your workflow.
Licensing solution for offloading Unity project builds to network hardware.