Custom == operator, should we keep it?

May 16, 2014200

When you do this in Unity: Unity does something special with the == operator. Instead of what most people would expect, we have a special... Read more

Sustained Engineering: Patch builds

May 15, 201441

We’re delighted to announce a change to the way we will release builds. Previously all bug fixes have been rolled into publicly released upd... Read more

Unity Awards 2014 Open Submissions Begins

May 13, 201417

It’s that time of year again where we open up submissions for the Unity Awards! Submissions will be open from now until June 30, 2014. If y... Read more

Announcing UNET – New Unity Multiplayer Technology

May 12, 201473

A few weeks ago, at our Unite Asia conferences, we announced that we are developing new multiplayer tools, technologies and services for Uni... Read more

Community posts on ‘Learn’ – Teach Us!

May 9, 20147

For a few years now, we've seen some fantastic work by the community to support itself - fantastic content on the asset store, a vibrant and... Read more

The Novelist and the Asset Store: The Visual Scripting Story

May 8, 20143

Kent Hudson made a game that is part The Shining, part Gone Home and part something new entirely. In The Novelist, you are a ghost helping a... Read more

Dependency injection and abstractions

May 7, 201429

Testability is an important feature of any software product - game development is not an exception. To enable testability, all the component... Read more

Shader Compilation in Unity 4.5

May 6, 201438

A story in several parts. 1) how shader compilation is done in upcoming Unity 4.5; and 2) how it was developed. First one is probably intere... Read more

Showing off the Shy Shaders

May 1, 201412

You can never have too many shaders. Whether you’re pursuing the elusive goal of hyper realistic 3D graphics or making a cute cartoon game f... Read more

On the future of Web publishing in Unity

April 29, 201493

A few weeks ago at GDC, we announced support for WebGL publishing for Unity 5. Now I'd like to share some more information on what this is a... Read more

Tutorial: Behave 2 for Unity

April 28, 20147

Hello everybody! My name is Emil and I will be your guide on this tour of Behave 2 for Unity. Having previously worked at Unity Technologies... Read more

Testing by gaming, ACCU and Ukraine

April 24, 20147

For several weeks I’ve been preparing a playtesting blank solution that contains integration tests based on Unity Test Tools and stubs for g... Read more

The Mouse and the Asset Store: The Story of Ghost of a Tale

April 23, 20143

During the Ghost of a Tale Indiegogo campaign, many were surprised to learn that this game wasn’t the work of a whole studio of developers. ... Read more