This blog post is written by Ben Throop who is working on a Detonator framework to generate great-looking explosions in Unity games. The pro... Read more
This blog post is written by Michał Mandrysz who is working on support for External Lightmapping in Unity. The project is one of four select... Read more
This blog post is written by Sándor Moldán who is working on a set of Terrain Erosion tools for Unity. The project is one of four selected p... Read more
This blog post is written by Matthew Miner who is working on a cutscene editor for Unity. The cutscene editor is one of four selected projec... Read more
We have a ton of people at Unity who have been or are involved in the demoscene. Assembly is one of the largest demoscene parties, and this ... Read more
Submissions for the 2009 Unity Awards are now open! Our goal is to honor the very best content being made in Unity. If you've been working h... Read more
Hi guys & gals.
I'm giving a talk about the inner workings of immediate-mode GUIs at GDC Europe tomorrow (in Cologne). Looking forwar... Read more
Today we heard that the .NET based engine Blade3D is being shut down, and dramatically at that. Blade3D was offered as a subscription servic... Read more
Some ambitious community members from the #unity3d IRC channel have put their heads together and organized a competition to create simple ex... Read more
You asked and we deliver.
While the FPS tutorial is version 1.x Unity content, it still has a little life left in it for getting you star... Read more
Prominent iPhone publisher Chillingo, who published Touch KO (made in Unity!), is actively courting Unity developers on our forums. If you'r... Read more
The demo team's first example iPhone project is now available for free at the App Store. The demo is entitled Penelope and—as previously men... Read more
After a crazy week featuring not one but three separate events crammed into the span of one week (plus this past week of travel and catching... Read more