In addition to all of our other GDC activities, we're going to be joined in our booth with a selection of great partners. This is a win-win ... Read more
This blog post is written by Sándor Moldán (Nekharoth on forums) who has been working on Terrain Toolkit to help generate realistic terrains... Read more
At Unite '09 Paulius Liekis and I did a presentation on Character Animation Tips & Tricks. We discussed a range of animation techniques ... Read more
As y'all know the user base for Unity is exploding and that growth includes developers across the spectrum, from games to non-games, from sm... Read more
Ok, so the iPad is now officially old news. Let me get something out of the way, first: yes, we will support it. Yes, we are aiming for 0-da... Read more
This past weekend was the Global Game Jam, where teams from all around the world worked tirelessly to create amazing games in a single weeke... Read more
A long held dream in the development world has been the idea of "author once, deploy anywhere". To explain what is meant by that is simple, ... Read more
I wanted to take a moment and talk a bit about how we see mobile platforms here at Unity.
Any talk about mobile will start with the iPhon... Read more
As you may have heard before every friday we spend our time working on personal projects.
2010 Trends – Unity Technologies CEO David Helgason
We're living in exciting times, and in some ways we here at Unity Technologies are in a... Read more
In my other recent blog post I described the webplayer regression rig which we are building. When we find regressions it is extremely helpf... Read more
One of the unwritten commitments we make to our customers is that our webplayer will play back their content identically in all versions we ... Read more
...I took a plane to Copenhagen.
Well ok, it all started a bit before: (more…) Read more
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