Submissions for the 2009 Unity Awards are now open! Our goal is to honor the very best content being made in Unity. If you've been working h... Read more
Hi guys & gals.
I'm giving a talk about the inner workings of immediate-mode GUIs at GDC Europe tomorrow (in Cologne). Looking forwar... Read more
Today we heard that the .NET based engine Blade3D is being shut down, and dramatically at that. Blade3D was offered as a subscription servic... Read more
Some ambitious community members from the #unity3d IRC channel have put their heads together and organized a competition to create simple ex... Read more
You asked and we deliver.
While the FPS tutorial is version 1.x Unity content, it still has a little life left in it for getting you star... Read more
Prominent iPhone publisher Chillingo, who published Touch KO (made in Unity!), is actively courting Unity developers on our forums. If you'r... Read more
The demo team's first example iPhone project is now available for free at the App Store. The demo is entitled Penelope and—as previously men... Read more
After a crazy week featuring not one but three separate events crammed into the span of one week (plus this past week of travel and catching... Read more
After a crazy week featuring not one but three separate events crammed into the span of one week I'm finally coming up for air and thought I... Read more
The Demo Team is putting the finishing touches on the iPhone Standard Assets that will go out with the Unity iPhone 1.1. release. There are ... Read more
Two weeks ago we announced our Unity Summer of Code program through which we offer indie & student developers the chance to get paid for... Read more
I learned programming on an Amiga 500. Some lowlevel stuff with copperlists, sine and cosine lookup tables and a line drawing algorithm to g... Read more
Just making characters in your game look around can bring them much more to life as well as express important information to the user. Here ... Read more
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