The new year has hardly begun and it's already been incredible, I say that as it feels to me like Unity and Unity content are in the news a ... Read more
Dear Unity community,
I want to give you all a heads-up on a cool development at HQ. But let me first digress for a minute.
2008 was a... Read more
Now that we're a week deep into 2009 I thought I'd share a few of my new year's resolutions, at least those that pertain to Unity in particu... Read more
...I had recently arrived in Copenhagen (read more here) to begin this journey called "Unity". One year ago I was thrilled by the fact that ... Read more
For those who haven't seen it, The Graveyard (from the folks at Tale of Tales) is a unique and intriguing experiment of sorts that blurs the... Read more
I was recently made aware of a great new game made in Unity called Sommersault. It's a very cool game that was developed in part by Jonas Ec... Read more
It's time once again for the 11th annual GameDeveloper Front Line Awards and Unity is a candidate in the Engines category! There are six cat... Read more
Wow, all I can say is wow. Last week was intense to say the least as we not only held Unite '08, our second ever Unity developer conference,... Read more
It's been an exciting year for us at Unity Technologies and it's only getting better. Not only are we on the doorstep of the release of our ... Read more
Oh man, after months of hard work we're finally able to announce a release date, pricing & licensing information and some background on ... Read more
The guys at Flashbang Studios are a smart and hard working crew that continues to churn out lots of cool ideas and content. For those that m... Read more
So I'm finally back to do a little wrap-up on our Austin GDC effort, now that I'm finally caught up on everything else. In short, the confer... Read more
Spotted today in the lobby of the Hyatt Regency Austin was a pack of four wild Unity Technologies employees working the day away:
Fro... Read more
Made With Unity
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Make better decisions by taking your BIM data to real-time 3D.
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