Dispatches from the frontlines: Pixelles @ GDC

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It’s no secret: we’re passionate about getting more women into gaming and empowering the ones who are here. While we’ve kicked off our own t... Read more

A Look Inside: Unity Release Management Series

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I didn’t expect to be writing up this blog post. I initially wrote up an email congratulating the company on our release and highlighting ch... Read more

Unity 5.4 is out – here’s what’s in it

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The wait is over, and Unity 5.4 has been released! You can download it here. As we announced in March, we’ve put extra resources into beta... Read more

IL2CPP Optimizations: Devirtualization

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The scripting virtual machine team at Unity is always looking for ways to make your code run faster. This is the first post in a three part ... Read more

In Development – Unity Splash Screen tools

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As you saw in our recent pricing announcements, part of our new structure allows you as a Plus or Pro subscriber to disable the Splash... Read more

Games by the Numbers (2016 Q2): BRIC Countries Dominate Global Mobile Game Installs

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The Q2 2016 edition of the “Games by the Numbers” report is now available! This quarterly report reveals global game install trends across d... Read more

Made with Unity Showcase at Unite 16 & The Revamped Madewith.unity.com!

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Made with Unity has been a really bright spot for us for many reasons this past year. It’s invigorating for all of us to really see just how... Read more

Wait, I’ve changed my mind! State Machine Transition interruptions

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I recently investigated a tricky bug reported by a user involving the combination of empty states, override layers, and transition interrupt... Read more

How Game Hive keeps on buzzing – and experiences real success

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Game Hive has been pioneering the new era of mobile gaming since 2008. Starting with just two co-founders, Game Hive has now grown into a th... Read more

Top 5 reasons to present at Unite ’16 in Los Angeles

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Time to step up and take center stage! We’re looking for speakers who can share tips, tricks, insights and stories about their experiences w... Read more

ADAM – Production design for the real-time short film

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We are launching a series of articles about the making of our latest demo, ADAM. Over the course of the next several weeks, we will cover va... Read more

Growing and nurturing your game’s community

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As the principal guardians of Unity’s social media channels and the forums, my team sees a lot of people struggling to promote their creatio... Read more

Stoking the fire: Heatmaps Rekindled

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The heat is on! Last year, Unity Analytics released our beta version of the Heatmap system. It arose from a hack week project, which itself... Read more