Achieving theater-quality anime with Unity

November 26, 20192

Japanese animation studio Graphinica, Inc., creators of innovative TV and cinema animation productions, set out to discover whether it’s pos... Read more

Black Friday is back!

November 25, 20196

This week, save 50% on 400 of this year’s most popular assets to take your Unity project to the next level. Looking to build wild landsca... Read more

How immersive experiences inspire empathy and real-world behavior change

November 22, 20191

Fly into an exclusive game that combines ornithology, AR Foundation, and a fair amount of feathers. Krikey is a location-based augmented rea... Read more

Normal map compositing using the surface gradient framework in Shader Graph

November 20, 201911

A recent Unity Labs paper introduces a new framework for blending normal maps that is easy and intuitive for both technical artists and grap... Read more

Unity Reflect is here

+2 November 19, 201914

Unity Reflect, our new real-time 3D product for building information modeling (BIM) workflows, has been released from beta and is now availa... Read more

AEC

Faces of Unity – Arturo Núñez

November 15, 20195

This year, Unity sent a team to Phoenix, Arizona to connect with over 500 Latinx engineers at the Society of Hispanic Professional Engineers... Read more

Tales from the Optimization Trenches

November 14, 20197

As a Developer Relations Engineer in our EMEA Consulting & Development team, I spend most of my time visiting Unity’s largest customers ... Read more

Level up your VR skills with a free, new course from Unity and Oculus

+1 November 13, 20196

We’ve partnered with Oculus to create a free intermediate level course, “Design, develop and deploy for VR.” You’ll learn VR best practices ... Read more

Sherman behind the screens: How to create cinema-quality lighting in Unity

November 13, 20193

Created by the Emmy Award-winning team that brought you Baymax Dreams, Sherman is a new short film crafted with Unity’s High Definition Rend... Read more

Training your agents 7 times faster with ML-Agents

November 11, 20193

In v0.9 and v0.10 of ML-Agents, we introduced a series of features aimed at decreasing training time, namely Asynchronous Environments, Gene... Read more

Simplify your game testing with our new machine learning product, GameTune

+1 November 8, 20196

One of the most exciting announcements at this year’s Unite conference was the beta release of GameTune, our new machine learning tool for g... Read more

The new Asset Import Pipeline: Solid foundation for speeding up asset imports

November 7, 201920

As of 2019.3, the new Asset Import Pipeline is the default for new projects, aiming to save you time with faster platform switching and layi... Read more

Havok Physics in Unity

November 6, 201925

As announced at Game Developers Conference (GDC) 2019, Havok Physics is now available as a Preview package in the Unity Package Manager. Thi... Read more