2D Pixel Perfect: How to set up your Unity project for retro 16-bit games

In our first 2D Pixel Perfect guide for retro games, we showed you how to set up the 2D Pixel Perfect tool and how 8-bit graphics were made ... Read more

+1 August 2, 201911

The power of photogrammetry: Simulating the real world in VR

Get a behind-the-scenes look at a project made with Unity from Varjo, who used photogrammetry and dynamic lighting to create a realistic and... Read more

August 1, 20195

Custom Lighting in Shader Graph: Expanding your graphs in 2019

With the release of Unity Editor 2019.1, the Shader Graph package officially came out of preview! Now, in 2019.2, we’re bringing even more f... Read more

July 31, 201921

Here’s what’s in the brand-new Unity 2019.2

We have over 1000 developers dedicated to extending and improving Unity for you. In this release, you get more than 170 new features and enh... Read more

July 30, 201927

Augmented reality: How the world will be painted with data

In the recently published book, Convergence: How The World Will Be Painted With Data, author and Forbes columnist Charlie Fink shares how au... Read more

July 29, 20192

Unity at SIGGRAPH 2019: Workshops, talks, demos, and more

Unity will be at SIGGRAPH 2019 showing the latest in real-time high-fidelity graphics, artist tools and workflows, augmented reality (AR), v... Read more

+1 July 26, 20192

Faces of Unity – Dave Hunt

In this Faces of Unity post, we highlight Dave Hunt, our Lead Technical Artist in Copenhagen. Learn more about Dave as he shares about his c... Read more

July 19, 20192

Creator Kits – Get creating quickly

You asked for it - and we delivered. We’ve been eagerly mixing, mastering, and magicking for your drag and drop delight. We are delighted to... Read more

July 17, 201924

Uniting real-time 3D and Product Lifecycle Management (PLM) for the first time

In partnership with Atos and PiXYZ, Unity is unveiling a Product Lifecycle Management (PLM) system integration with Teamcenter from Siemens ... Read more

July 16, 20195

Addressable Asset System

Addressables is a Unity Editor & runtime asset management system that improves support for large production teams with complex live cont... Read more

July 15, 201938

Unity Downloader: Powering the Editor as a continuous integration dependency

Unity has been using Katana over the years for continuous integration (CI). Katana is used for building the releases and running all our int... Read more

July 15, 201917

The Winners! Inside the Vault: 3D Environment Art Contest

A number of judges evaluated all of the impressive submissions to pick the winners of the latest Asset Store challenge: Use Substance Painte... Read more

+1 July 11, 20193

Answering your top questions about Unity Reflect

Visualizing BIM and CAD projects in real-time 3D offers many advantages, but the workflow for creating these interactive, immersive experien... Read more

+1 July 10, 20193