Crunch compression of ETC textures

This blog post describes the basics of Crunch compression and explains in details how the original Crunch algorithm was modified in order to... Read more

December 15, 201710

Available now: OctaneRender for Unity

OTOY’s cinematic render engine for the Unity editor has arrived! OctaneRender® is the first and fastest path-traced, GPU-accelerated render ... Read more

December 14, 201745

Interactive VR ad achieves higher emotional response than traditional formats

Advertisers, at their core, are storytellers. And VR is the most powerful storytelling medium ever created. Users can be transported into an... Read more

December 13, 2017

Spectating VR

A fun game experience is something that players want to show off, record, and share. With VR, seeing what the player sees on a single, recta... Read more

December 12, 20173

Using Machine Learning Agents in a real game: a beginner’s guide

My name is Alessia Nigretti and I am a Technical Evangelist for Unity. My job is to introduce Unity’s new features to developers. My fellow ... Read more

December 11, 201711

Neon Challenge: Cinemachine & Timeline community resources

Last week, we announced the Neon Challenge, a real-time environment art challenge inspired by Veselin Efremov’s project, Neon. A project tha... Read more

December 9, 2017

Introducing ML-Agents v0.2: Curriculum Learning, new environments, and more

The Machine Learning team at Unity is happy to announce the release of a new version of Unity Machine Learning Agents – v0.2 Beta! With this... Read more

December 8, 20179

Lighting tips & tricks in the ADAM films

Are you curious about how Oats Studios created such high-fidelity sets, characters and costumes in real time for ADAM: The Mirror and ADAM: ... Read more

December 7, 201716

Timeline: Keeping the ADAM films on track

One of the biggest bottlenecks in film production is waterfall development. Read how Neill Blomkamp’s Oats Studios used Unity’s Timeline fea... Read more

December 6, 20176

They are what they wear: Clothing simulation in ADAM

In ADAM: E2 & E3, director Neill Blomkamp and Oats Studios produced the highest fidelity clothing ever in Unity. Learn how they built re... Read more

December 5, 20172

ADAM: The evolution of Alembic support in Unity

Read how ADAM’s facial mocap and cloth simulation got into Unity, producing highly realistic CG humans, all rendered at 30 FPS in real time.... Read more

December 4, 201742

Create your own animated emojis with Unity!

With the release of the iPhone X, Apple popularized the use of “Animojis” for sending animated messages and everyone was showing off their n... Read more

December 3, 20179

Neon Challenge: Announcement

With $20,000 USD on the line, what futuristic real-time environment scene will you create using the power of Unity and the Asset Store? E... Read more

December 1, 201723