Neon Challenge: Announcement

With $20,000 USD on the line, what futuristic real-time environment scene will you create using the power of Unity and the Asset Store? E... Read more

December 1, 201723

Learn how Google’s Poly works with Unity EditorXR

With our launch of Poly for Unity EditorXR and Google’s new Poly Toolkit for Unity, you can now import Poly models directly into your VR pro... Read more

November 30, 20173

Staff Made With Unity favorites from 2017

As the end of the year and the holidays are approaching, we thought it would be fun to share with you some of the exciting Made With Unity c... Read more

November 29, 20172

Introducing the Simple Animation Component

Or, what am I supposed to do with Animation Playables? Ever since they were introduced as experimental in 5.2, Playables have been myster... Read more

November 28, 201722

Building a true free roaming VR experience

You move carefully, scanning each window for signs of activity as you make your way through the abandoned city. There’s a sudden movement in... Read more

November 27, 20176

Unity 2017.3b feature preview: Assembly Definition Files and Transform Tool

As the release of Unity 2017.3 is drawing near, we’d like to show you two nifty features that you might like. The first feature is Assem... Read more

November 22, 201726

EditorXR and SceneFusion Update

Since we first released the pre-alpha of EditorXR in December, we’ve been hard at work refining, collaborating, and experimenting. Today we’... Read more

November 21, 2017

How to maximize AR and VR performance with advanced stereo rendering

With Unity 2017.2, we released support for Stereo Instancing for XR devices running on DX11, meaning that developers will have access to eve... Read more

November 21, 201710

Unity offers: Holiday sales guide

‘Tis the season for giving thanks and to thank our passionate community of creators. We’ve rounded up some amazing deals this season to help... Read more

November 20, 20172

Making cool stuff with ScriptableObjects

I'm Matt Schell, the Senior Screencaster on the Online Evangelism team at Unity. I make stuff in Unity and teach others how to do it via our... Read more

November 20, 201734

Talking the future of tech at Web Summit 2017

Web Summit lives at the intersection of technology, society and culture, bringing together a diverse mix of big companies, start ups, politi... Read more

November 17, 20176

Dealing with Scale in AR

During our talk at Unite Austin 2017, we brought up scaled content and why you would want it. We also discussed why you would not want to sc... Read more

November 16, 201711

Updated Crunch texture compression library

Crunch is a lossy texture compression format, which is normally used on top of DXT texture compression. Crunch compression helps to reduce t... Read more

November 15, 201720