Unity 2019 LTS is now available

June 9, 202041

Unity 2019.1, 2019.2, and 2019.3 have brought lots of improvements in rendering, Editor UI, node-based authoring tools, and more. Today, we’... Read more

Introducing Unity MARS – a first-of-its-kind solution for intelligent AR

June 8, 202042

Unity MARS (Mixed and Augmented Reality Studio) provides augmented reality (AR) creators everywhere with specialized tools and a streamlined... Read more

Thoughts on recent events

June 2, 2020

Hello. Rarely do I post publicly on matters of the world, but this weekend the world changed... again.  Below is a message I sent to the ... Read more

Optimize your projects with Burst Compiler 1.3

May 27, 202014

Since the first stable release of Burst Compiler a year ago, we have been working to improve the quality, experience, and robustness of the ... Read more

Giving game developers a head start

May 25, 202014

Catsoft Studios builds essential game creation tools that shave time off production so you can focus your energy where it counts.  Every ... Read more

Cinemachine 2.6 brings you precision, improved workflow, and little bits of magic

+1 May 22, 202029

Everything in your Unity project passes through the lens of a camera, so you need to squeeze everything you can out of that camera. While mu... Read more

Code Coverage: Spot gaps in your tests

May 22, 20207

If you’re aiming for test-driven development, you need to make sure that your code is getting properly covered by tests as you go. Originall... Read more

Introduction to Unity for AEC and how to create real-time 3D experiences

May 21, 20208

Real-time 3D enables companies to experience an environment before it exists, train without physical constraints, and iterate across teams b... Read more

AEC

Use articulation bodies to easily prototype industrial designs with realistic motion and behavior

+1 May 20, 202012

In Unity 2020.1, now in beta, we will have a new Physics component: ArticulationBody. Articulations make it easier than ever to simulate rob... Read more

The Heretic: VFX Character out now

May 20, 20203

At the end of The Heretic, we introduce Morgan, a VFX-based character created with the help of Visual Effect Graph. Now we’re releasing it a... Read more

World-building tools and Editor extensions for all skill levels: Meet Black Horizon Studios

May 19, 20207

For Black Horizon Studios, succeeding as a Unity Asset Store publisher has meant striking a balance between being accessible enough for hobb... Read more

Player-first engagement: Learnings from deltaDNA

May 15, 2020

To establish and maintain player engagement, you need to operate on both the macro and the micro levels: adhere to best practices game-wide ... Read more

Game on: Level up your Unity skills

May 14, 20206

Last month we kicked off Unite Now, a digital programming series that includes inspiring talks, demos, Q&As, and stories from Unity expe... Read more