Luma Arcade's recently released Bladeslinger for iOS (and soon to be on Android) pushes the boundaries of what can be achieved on mobile har... Read more
This fall, the Asset Store ran its first asset contest in Korea. The contest sought out bipedal 3D model characters which fell into either t... Read more
We're so pleased to announce the release of the Unity Asset Store's new browser-based interface! For the first time, you can now browse the... Read more
Good news for Unity 3.5 users - we just released version 3.5.7 with lots of fixes for Android, iOS and a few others. Download it here -
h... Read more
Here at Unity we've been working hard on an entirely new area of the website to help you learn game development with Unity. We've posted twi... Read more
As many of you are creating great content for the Apple iOS App Store, we wanted to create a quick guide to show you how the submission proc... Read more
Our longest running Ninja Camp wraps today. After the crunch of the Unity 4 release, our developers got three weeks to jam on awesome new p... Read more
After the excitement of the Unity 4 release and the creative blast of Ninja Camp, it’s time for another Mecanim update.
U... Read more
Note: For up-to-date information about how you can create real-money gambling games using Unity, visit our gambling solutions page.
Unit... Read more
Unity is used to create a lot of interactive software outside of the video game industry. Everything from architectural visualizations to mi... Read more
A lot of cool stuff was developed during Ninja Camp VII. One of the projects targetted the baking of NavMeshes and Occlusion data.
Wouldn... Read more
When we release new versions of Unity, we also update the Unity Web Player to contain the latest Unity runtime. This means that users who ne... Read more
It's Na'Tosha from Team Penguin Pushers here, and in case you missed the news, Unity 4.0 has been released -- with a publishing option for L... Read more
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