Just Looking Around

Just making characters in your game look around can bring them much more to life as well as express important information to the user. Here ... Read more

July 10, 200912

Unity 2.5.1 Released!

I'm happy to report that Unity 2.5.1 has finished baking in the oven and is now ready for download! As with all minor updates (anything 2.x)... Read more

July 8, 20095

Digging into the community projects

I've always said that Unity as a product is made up of 60% community, 20% grand ideas and concepts, 15% groovy tech and 15% wicked developer... Read more

July 8, 20091

Unity Summer of Code

We here at Unity Tech draw inspiration from a variety of sources, some come from within, others from outside, this one definitely came from ... Read more

July 7, 2009

Focus: The Locomotion System

The Locomotion System for Unity has previously been briefly mentioned on this blog, but this post will go more in depth with what exactly it... Read more

June 30, 20093

Unity coming to you on faster tubes

Everyone knows the internet is made up of a series of tubes.  Since Unity has such a strong internet component in the webplayer, nothing but... Read more

June 26, 200914

2.5.1 Webplayer Preview

With Unity 2.5.1 quickly wrapping up development, the last item on our to-do list is verifying webplayer compatibility.  As a team we do sys... Read more

June 22, 200910

iPhone 1.0.3 to the Rescue

If you're using compressed audio in your iPhone game, then you should grab Unity iPhone 1.0.3. It is a hot fix release with a single purpose... Read more

June 17, 20092

Unity Community Meetup in San Francisco

In early April a discussion started about possibly getting some folks from the Unity community together during or just after WWDC. The threa... Read more

June 17, 20095

iPhone 3G S is Hot!

First, lets see what is inside new iPhone 3G S. Number of technical sites wrote reviews already (mostly based on well educated guess since r... Read more

June 15, 20092

Fixed function T&L in vertex shaders: implemented

Unity roadmap blog post said: Currently Unity mixes the fixed function pipeline for vertex lit objects and vertex shaders for pixel lit l... Read more

June 10, 20094

Unity Tech SF has a new home!

As Unity Technologies continues to grow in size one of those things we have an increasing need for is office space. Out here in San Francisc... Read more

June 5, 20098

iPhone Tutorial Update

About a month ago Ethan posted about the Unity Demo Team and the iPhone tutorial that we have been working on. I'm happy to report that the ... Read more

June 3, 200925