Through the past 2 years Unity QA has expanded and built tools, frameworks, and test rigs for internal use, something we have previously blo... Read more
This featured guest article by Christian Thurau on game metrics, from essential to advanced, and their value in game development. Christian ... Read more
You have a website, right? Or a blog? When posting about the Asset Store, it’s good to show which one of all the amazing assets are you talk... Read more
Hello everybody! I’d like to tell you about Super BR Jam, an amazing and unique game jam in Brazil supported by Unity that was held November... Read more
The following blog post was written by Jasin Bushnaief of Umbra Software to explain the updates to occlusion culling in Unity Pro 4.3.
Un... Read more
So you’ve decided to download and check out this newfangled “Unity” thing. You open it up, create a project, and are presented with the Unit... Read more
Physically-based surface shaders in the Asset Store
So… physically-based surface shaders. Physically-based what? I hear you say. Even tho... Read more
Due to popular demand, we have decided to open our bug database to the public. Take a look at the issue tracker and vote on the bugs that ar... Read more
Exciting news! GameAnalytics and Unity Technologies have partnered up to bring developers an unprecedented analytics solution! Analytics ha... Read more
The following post was written by Jean-Christophe Cimetiere, Director, Partner Developer Marketing at Microsoft, to update the Unity communi... Read more
It was really hard, but we have finally settled on the 15 winners of our Windows Store and Windows Phone 8 contest. Here's a brief overview ... Read more
Today, we're thrilled to announce the launch of Unity 4.3, and with it, the highly anticipated introduction of our new feature set for 2D.
... Read more
So, Unity 4.3 is here. We’re incredibly proud to be able to share the new 2D tools, deeper Mecanim integration and improvements to the Unity... Read more