Currently, there’s an explosion of Augmented Reality (AR) projects, with fifteen new Unity-based apps appearing on the App Store alone every... Read more
Last week saw the start of the second Young Games Designers Summer School. Last year's course was a great success and I was really pleased t... Read more
After months of development and testing, Unity 4.2 is here and ready for you to use.
As well as a host of new and exciting features, the ... Read more
The following post was written by Calle Lundgren from VisionPunk as a follow up to his Unite Nordic talk. At the end of this post you can wa... Read more
The idea of 'Code Once - Deploy Everywhere' has been a Unity development mantra since its inception. With most of the tough porting work han... Read more
You’ve no doubt taken notice of the amazing environment assets created by Michael Orkisz. He’s created a wide range of environments, from sc... Read more
Recently our CEO David Helgason gave a presentation at Unite Nordic where one of the key points was that Unity is having a huge focus on qua... Read more
As always, our core goal for Unity is to continue innovating and delivering the most robust, cross-platform development platform that is acc... Read more
Just over a year ago there were a million Unity enthusiasts around the world. As of June 22 this year, there are now 2 million of you. Holy ... Read more
In my last blog post I introduced you to our Runtime Test Framework and how it allows us to test the Unity Runtime API on a wide range of pl... Read more
The following post was written by Steffen Kabbelgaard, CEO of indie studio BetaDwarf. At the end of this post you can watch a short video in... Read more
Union is now Unity Games.
We’re the same team, working with the same award-winning Unity developers—we've just changed names to better refl... Read more
So, did we mention that we’re really serious about multiplatform development? We want to provide the best engine in the world, and an import... Read more
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