Terrain lighting & shadows, and the road towards it

People have been asking: why built-in shadows don't work on Unity's terrain? (here, here, ...) Yes, right now (Unity 2.0.2) they don't. Why ... Read more

April 14, 20085

Sliced bread is overrated

Just had this chat conversation: ... Joachim: yeah it's awesome Joachim: function Start () { /* super secret code snippet */ } Aras: who... Read more

April 10, 20087

A must read: The Casual Games Manifesto

I frequent many sites to stay up-to-date on various game industry news and today a real gem of an article appeared on Gamasutra courtesy of ... Read more

April 9, 2008

Weekend in Berlin

With our recent iPhone announcement having my mailbox boiling over, I'm so happy that I'll be spending a long weekend in Berlin. I'm flying ... Read more

April 1, 20082

Silence? If only I could tell you!

We haven't been making a lot of noise out of Unity Technologies HQ lately, but things have not been at a standstill. We're having daily conv... Read more

March 31, 20083

Thoughts On Browser Plugin Penetration

A very common question we get is "what is the penetration of the Unity plugin?" There's several ways to answer that question. It's in the... Read more

March 31, 20089

Interview with ElectricSheepCompany

ESC is a superbly innovative virtual worlds company, mostly based out of NY (like Unity, they have a diaspora of cool employees all over the... Read more

March 28, 2008

Thoughts on transparency

Semitransparent GUI is all the rage these days. This is usually not a good idea. Here, I'll go into some of the details why transparency (mo... Read more

March 23, 20085

Dopplr: the 2.0-style way to meet your friends for real

As someonewho spends a lot of time on the road, and knows a lot of people in a lot of different places (and many of whom also spend a lot of... Read more

March 15, 2008

Holy FPU precision, Batman!

One of our customers found an interesting bug the other day: embedding Unity Web Player into a web page makes some javascript animation libr... Read more

January 22, 20082

Clean vs. Cluttered GUI

A request I've gotten from quite a few new users is to have some indicator axes in the Scene View showing you what is up and what is down. T... Read more

January 7, 20085

Intermediate rendering, or what goes into a feature

We've got a feature we want to do -- it's something we call "intermediate mode render calls". The idea is that some script could say: Dra... Read more

December 6, 20076

One year ago today…

...I was on a plane bound for Copenhagen, a city I'd never been to in order to start working with a bunch of people I'd never met (other tha... Read more

December 6, 20076