Bladeslinger: Pushing the Boundaries Part I

January 15, 201310

Luma Arcade's recently released Bladeslinger for iOS (and soon to be on Android) pushes the boundaries of what can be achieved on mobile har... Read more

Interviews with the winners of our first Asset Store Contest

December 27, 2012

This fall, the Asset Store ran its first asset contest in Korea. The contest sought out bipedal 3D model characters which fell into either t... Read more

Experience the Asset Store from your browser!

December 18, 201226

We're so pleased to announce the release of the Unity Asset Store's new browser-based interface!  For the first time, you can now browse the... Read more

Unity 3.5.7 is out!

December 14, 20129

Good news for Unity 3.5 users - we just released version 3.5.7 with lots of fixes for Android, iOS and a few others. Download it here - h... Read more

Learn Unity update #2

December 13, 201234

Here at Unity we've been working hard on an entirely new area of the website to help you learn game development with Unity. We've posted twi... Read more

How to Submit to the iOS App Store: A Unity Guide

December 13, 20127

As many of you are creating great content for the Apple iOS App Store, we wanted to create a quick guide to show you how the submission proc... Read more

Three Ninja Camp VII projects at a glimpse

December 7, 201250

Our longest running Ninja Camp wraps today. After the crunch of the Unity 4 release, our developers got  three weeks to jam on awesome new p... Read more

What’s next on Mecanim roadmap

December 7, 201241

Hi everyone, After the excitement of the Unity 4 release and the creative blast of Ninja Camp, it’s time for another Mecanim update. U... Read more

Unity and Gambling

December 4, 201227

Note: For up-to-date information about how you can create real-money gambling games using Unity, visit our gambling solutions page. Unit... Read more

Unity Serious Games Highlight Reel at I/ITSEC 2012

December 3, 20128

Unity is used to create a lot of interactive software outside of the video game industry. Everything from architectural visualizations to mi... Read more

Iterative baking of Occlusion and NavMeshes

November 30, 201215

A lot of cool stuff was developed during Ninja Camp VII. One of the projects targetted the baking of NavMeshes and Occlusion data. Wouldn... Read more

Testing your web player content against the latest Unity runtime versions

November 29, 20128

When we release new versions of Unity, we also update the Unity Web Player to contain the latest Unity runtime. This means that users who ne... Read more

Linux Publishing in Unity 4.0

November 22, 201228

It's Na'Tosha from Team Penguin Pushers here, and in case you missed the news, Unity 4.0 has been released -- with a publishing option for L... Read more