Rock, Paper, Shotgun's Jim Rossingol recently did a great interview with our very own Nicholas Francis about the history of Unity and "makin... Read more
I decided to clean up the Touch Phases project I had from a while back and post it to our iPhone example projects. You can now record and pl... Read more
Some time ago we've announced our third Unite conference.
The conference will have many Unity employees, as well as Unity users, giving p... Read more
During the last six weeks, the selected participants for Unity's first Summer of Code program have been working hard at making the ideas fro... Read more
Update: We have released Unity 2.6.1 on December 2nd this year, which includes an update to the Mac Unity Web Plugin, which is fully compati... Read more
Today is very exciting for us because we've just released a much anticipated update to our iPhone development platform -- Unity iPhone 1.5.
... Read more
This blog post is written by Ben Throop who is working on a Detonator framework to generate great-looking explosions in Unity games. The pro... Read more
This blog post is written by Michał Mandrysz who is working on support for External Lightmapping in Unity. The project is one of four select... Read more
This blog post is written by Sándor Moldán who is working on a set of Terrain Erosion tools for Unity. The project is one of four selected p... Read more
This blog post is written by Matthew Miner who is working on a cutscene editor for Unity. The cutscene editor is one of four selected projec... Read more
We have a ton of people at Unity who have been or are involved in the demoscene. Assembly is one of the largest demoscene parties, and this ... Read more
Submissions for the 2009 Unity Awards are now open! Our goal is to honor the very best content being made in Unity. If you've been working h... Read more
Hi guys & gals.
I'm giving a talk about the inner workings of immediate-mode GUIs at GDC Europe tomorrow (in Cologne). Looking forwar... Read more
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