Unity at GDC 2013

March 19, 20137

This year Unity will be a major presence at GDC, in large part thanks to all the amazing games made by our ever-expanding community of users... Read more

4.1 Graphics Features

March 15, 201317

Hi people, I just thought I would take a few minutes to explain some of the new graphics features they we have going into Unity 4.1 so th... Read more

Introducing the new Memory Profiler

March 14, 201327

The new Unity 4.1 release features an updated and vastly more powerful Memory Profiler tool that provides more specific and more accurate in... Read more

Short Cycle Development

March 8, 201319

We are very close to releasing version 4.1 and I’d like to give you a bit of insight into the changes we have been doing internally for this... Read more

Unity 4 Early Access for Windows Store apps

March 7, 201333

It is an honor for me to announce the Windows Store apps early access program. Starting with Unity 4.2 you will be able to develop games for... Read more

Unity’s Serious Business With Serious Games

March 5, 201314

  Unity may mostly be known for the focus on “fun and games.” But over the years the use of the platform has truly matured in th... Read more

Exploratory Testing at Unity

February 28, 20133

Hello everybody, my name is Claus Petersen and I am a fairly recent addition to the Unity family. I am in charge of leading the Software Tes... Read more

Time to Move on to Something Else…

February 21, 2013108

Dear friends, I've spent 10 years of my life on Unity – from writing the first version of ShaderLab (our shader compiler – yeah, you can ... Read more

Unity games sweep App Store awards

February 19, 201317

Right now, Unity is the world’s No.1 engine when it comes to mobile games. According to a 2012 Game Developer survey, Unity is far and away ... Read more

Brian Fargo: inXile asset crowdsourcing experiment a “resounding success”

February 18, 2013

Here’s what Brian Fargo has to say about about the joint asset crowd-sourcing project between his studio, inXile, and the Asset Store for hi... Read more

Learn Unity Update #3 : Phase 1 and Lab Testing

February 11, 201340

Here at Unity, since last August we've been pushing ahead with our plan to create a totally new learning area on the site, and as a larger c... Read more

Automatic Setup of a Humanoid

February 7, 201324

The humanoid animation option in Unity 4 makes it possible to retarget the same animations to different characters. The characters can have ... Read more

DirectX 11 Competition Winner and Showcase!

February 1, 201323

Last month we threw out the challenge to create something intensely-crazy-amazing in Unity 4 with DirectX 11. We put forward $10,000 and a t... Read more