Life at Unity
First, I’ve got to brag about Unity iPhone 1.0.2. The feedback we are getting is great — increased frame rate, audio working a lot better, memory leaks are out the window. We couldn’t be happier about it!
But so far, most of the Unity bloggers have focused entirely on technical subjects, road maps, and release information… and from our best brains! But where is the completely irrelevant blogging about the Unity trampoline, my cats, what’s served for lunch at Unity, idiosyncratic server names, and the like? It’s right here!
First scoop: The Unity trampoline. Inspired by the essential-geek-startup-novel Microserfs, we got a Unity trampoline. It was briefly mentioned late one night when Joachim was bouncing restlessly between coding, and he immediately bought one online. A few days later, *VIOLA* (sic), we have a 4m diameter trampoline of death in our back yard.
Unity Tramponauts include Joe, Sam, Alex, David, Nich, me and a few other brave souls. Joe’s mastered backflips in less than a week. Because Unity developers are well-trampolined each day, your software is guaranteed to be robust and well-exercised. How many other game engine developers do you know who rigorously trampoline their dev-team daily?
The Lunch Report: As you may or may not know, Unity Technology feeds our highly-intelligent action-squad of programmers with nutritious, brain enriching lunches daily. Most recently, however, our caterer has taken to serving fish and chicken on a daily basis. It has been theorized that our caterer receives an enormous dump-truck every morning full of chicken.
Today’s lunch: Interestingly, fish was absent. Mixed salad with arugula, couscous with vegetables, chickpea and chicken blend, and the standard bread with cheese. Water and napkins were also present.
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