This blog post is written by Ben Throop who is working on a Detonator framework to generate great-looking explosions in Unity games. The project is one of four selected projects that were selected for the Unity Summer of Code.
We're just 9 days away from the August 31 deadline so it's time for an update. I've been working on Detonator, which is a parametric explosion system. It's supposed to make getting nice, scalable explosions into your game really easy while at the same time providing a framework for more complex effects.
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