Tony spoke while Field Engineer Corey Johnson toured the Unity development environment, using a level from Madfinger’s Shadowgun as the example project. The short demonstration provided onlookers (both on-site and online) unfamiliar with Unity a good idea of the power, versatility, and efficiency of the tools. As Tony talked, Corey demonstrated how easily projects can be changed between platforms and built for Windows Phone 8 in Unity.
Shadowgun was then demonstrated running on a Windows Phone 8 mobile device and it looked mighty fantastic!
It’s clear that Unity is going to play a big role in the early months of Windows Phone 8 and Windows 8 device availability with games like Shadowgun, Ski Safari, and Temple Run headlining a number of other amazing Unity-authored titles. As you can see, we’re currently deep into development of the Windows Phone 8 deployment add-on and as the Shadowgun level demonstrates, things are looking good!
Unity also has a booth at the Build conference, so if you’re in the area, drop by and check out what we’re doing with Windows Phone 8 and Windows 8.